Standalone Progress: Difference between revisions
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Both the main menu and the console (including a new, improved font) now work w/o D3 present. | Both the main menu and the console (including a new, improved font) now work w/o D3 present. | ||
=== Scripts - 100% - Done === | |||
TDM no longer needs any D3 scripts at all. | TDM no longer needs any D3 scripts at all. |
Revision as of 18:22, 2 May 2012
This page will attempt to track progress of TDM's migration from using Doom 3 assets to that of being self-contained and standalone.
Assets
Editor Images - 100% - Complete
Materials - ??% - Ongoing
Most of the common materials have been added, however, a few important ones like fogs are still missing.
See Missing assets for standalone TDM for a parital list of missing material shaders.
Textures - 90% - Ongoing
Some basic textures (mostly light textures) are still missing.
See Missing assets for standalone TDM for a parital list of missing textures.
Sounds - 90% - Unknown
Some sound effects textures (mostly light textures) are still missing.
See Missing assets for standalone TDM for a partial list of missing textures.
Models - 95% - Unknown
Only a select few models are missing, like the bunkbed mattress. Every other model is from TDM already.
Animations - 0% - Unknown
The zombie animations are missing. Others?
Shaders - ??% - Ongoing
Console & GUI - 100% - Done
Both the main menu and the console (including a new, improved font) now work w/o D3 present.
Scripts - 100% - Done
TDM no longer needs any D3 scripts at all.