GUI Scripting: Parsing of Set 'Cmd': Difference between revisions

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Commands in the main menu like:
Commands in the main menu like:


  set "command argument1 argument2;"
  set "mycommand argument1 argument2;"


are handled in <tt>idGameLocal::HandleMainMenuCommands()</tt> in ''game/game_loca.cpp''.
are handled in <tt>idGameLocal::HandleMainMenuCommands()</tt> in ''game/game_local.cpp''.


For each of the parts "command", "argument1", "argument2" and the final ";", the routine is called again.  
For each of the parts "mycommand", "argument1", "argument2" and sometimes the final ";", the routine is called again.  


It therefore keeps a stack of these parts, and when it has seen enough arguments, handles the command and clears the stack before returning. The routine will also complain if you give not enough arguments to a command.
One special case is just using "set" "mycommand", this will call <tt>HandleMainMenuCommands()</tt> twice, once with "mycommand" and once with ";" as the ''menuCommand'' parameter.  


One special case is just using "set" "command", this will call <tt>HandleMainMenuCommands()</tt> twice, once with "command" and once with ";" as the ''menuCommand'' parameter. Any stray ";" as command is silently skipped.
In addition, things like:
 
set "noTime" "1"
 
will call the routine three times, with "set", "noTime" "1" as menuCommand, respectively.
 
=== Solution ===
 
The routine there fore predicts how much arguments the current command takes, accumulates them on a stack. And when it has seen enough arguments, handles the command and clears the stack before returning.  
 
Any stray ";" as command is silently skipped.
 
The routine will also complain if you give not enough arguments to a command.


=== Examples ===
=== Examples ===
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  set "cmd" "log 'Some text here'";
  set "cmd" "log 'Some text here'";
  set "cmd" "mainmenu_heartbeat";
  set "cmd" "mainmenu_heartbeat";
set "noTime" "1"


== See also ==
== See also ==

Revision as of 16:51, 2 September 2011

GUI commands

Commands in the main menu like:

set "mycommand argument1 argument2;"

are handled in idGameLocal::HandleMainMenuCommands() in game/game_local.cpp.

For each of the parts "mycommand", "argument1", "argument2" and sometimes the final ";", the routine is called again.

One special case is just using "set" "mycommand", this will call HandleMainMenuCommands() twice, once with "mycommand" and once with ";" as the menuCommand parameter.

In addition, things like:

set "noTime" "1"

will call the routine three times, with "set", "noTime" "1" as menuCommand, respectively.

Solution

The routine there fore predicts how much arguments the current command takes, accumulates them on a stack. And when it has seen enough arguments, handles the command and clears the stack before returning.

Any stray ";" as command is silently skipped.

The routine will also complain if you give not enough arguments to a command.

Examples

set "cmd" "play sound/meta/menu/mnu_hover";
set "cmd" "log 'Some text here'";
set "cmd" "mainmenu_heartbeat";
set "noTime" "1"

See also