Console Useful Controls: Difference between revisions
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I would say noclip is not only common, easy to type but also useful for getting around the level quickly |
m add a few |
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==Introduction== | ==Introduction== | ||
This is a list of common console commands and cvars that are of use to Dark Mod mappers and developers for testing etc. It is in order of key words and meaning | This is a list of common console commands and cvars that are of use to Dark Mod mappers and developers for testing etc. It is in order of key words and meaning. | ||
==Notes== | ==Notes== | ||
* Where a cvar or command is followed by a 1 (parameter) it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated. | * Where a cvar or command is followed by a 1 (parameter) it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated. '''N''' indicates a range of values. | ||
* The current value of a cvar can be shown by entering its name without a value. | * The current value of a cvar can be shown by entering its name without a value. | ||
* Parameters can be toggled between values by preceding the control with 'toggle' and following it with eg, 1 0. Example : toggle r_showtris 3 0 | * Parameters can be toggled between values by preceding the control with 'toggle' and following it with eg, 1 0. Example : toggle r_showtris 3 0 | ||
* Controls can be bound to keys to be used in-game, including the toggle command, eg, bind "v" "toggle r_showportals 1 0" | * Controls can be bound to keys to be used in-game, including the toggle command, eg, <tt>bind "v" "toggle r_showportals 1 0"</tt> | ||
* Many controls can be included in the file Doomconfig.cfg in the darkmod folder so they are automatically effective. | * Many controls can be included in the file '''Doomconfig.cfg''' in the darkmod folder so they are automatically effective. | ||
* Some controls are disabled on exit from a map; others are permanent until manually changed. | * Some controls are disabled on exit from a map; others are permanent until manually changed. | ||
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!align=left|g_showCollisionModels 1 | !align=left|g_showCollisionModels 1 | ||
|Shows collision models | |Shows collision models. Use '''g_maxShowDistance N''' to increase the distance where they are shown to. | ||
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!align=left|r_showtris N | !align=left|r_showtris N | ||
|(1) Shows triangles being rendered directly (2) shows overdrawn tri's (3) shows all tri's in scene, direct and indirect. | |(1) Shows triangles being rendered directly<br>(2) shows overdrawn tri's<br>(3) shows all tri's in scene, direct and indirect. | ||
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!align=left|noclip | !align=left|noclip | ||
|Player flies through everything. | |Player flies through everything. | ||
|- | |||
!align=left|g_showEntityInfo 1 | |||
|Show info about near entities (as box with classname) | |||
|- | |||
!align=left|g_frametime 1 | |||
|Timing info for each frame, see [[Profiling#g_frametime|Profiling]]. | |||
|- | |||
!align=left|r_showPrimitives 1 | |||
|Show info about number of [[drawcalls]] and tris/shadow tris rendered. | |||
|} | |} | ||
{{editing}} | {{editing}} |
Revision as of 18:18, 19 February 2011
Introduction
This is a list of common console commands and cvars that are of use to Dark Mod mappers and developers for testing etc. It is in order of key words and meaning.
Notes
- Where a cvar or command is followed by a 1 (parameter) it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated. N indicates a range of values.
- The current value of a cvar can be shown by entering its name without a value.
- Parameters can be toggled between values by preceding the control with 'toggle' and following it with eg, 1 0. Example : toggle r_showtris 3 0
- Controls can be bound to keys to be used in-game, including the toggle command, eg, bind "v" "toggle r_showportals 1 0"
- Many controls can be included in the file Doomconfig.cfg in the darkmod folder so they are automatically effective.
- Some controls are disabled on exit from a map; others are permanent until manually changed.
Command | Description |
---|---|
r_showskel 1 | Shows skeleton in-game with joints names |
notarget | enemy AI will not attack player |
g_showCollisionModels 1 | Shows collision models. Use g_maxShowDistance N to increase the distance where they are shown to. |
g_dragentity 1 | Aim at entity and hold attack control then pull back |
g_fov N | N=angle of field of view, eg, g_fov 30 = zoom in to restrict field of view to 30 degrees. Default = 90
|
com_showfps 1 | Show fps to test performance. |
god | Player cannot be harmed. |
r_showtris N | (1) Shows triangles being rendered directly (2) shows overdrawn tri's (3) shows all tri's in scene, direct and indirect. |
r_showportals 1 | Shows all portals in scene (red=closed,green=open) If your portals dont show up they are most likely not sealing. |
r_showlightcount 1 | Using colours shows the number of lights hitting a surface, black = 0, red = 1, blue = 2... etc |
noclip | Player flies through everything. |
g_showEntityInfo 1 | Show info about near entities (as box with classname) |
g_frametime 1 | Timing info for each frame, see Profiling. |
r_showPrimitives 1 | Show info about number of drawcalls and tris/shadow tris rendered. |