Console Useful Controls: Difference between revisions
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Serpentinee (talk | contribs) added a few |
I would say noclip is not only common, easy to type but also useful for getting around the level quickly |
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!align=left|r_showlightcount 1 | !align=left|r_showlightcount 1 | ||
|Using colours shows the number of lights hitting a surface, black = 0, red = 1, blue = 2... etc | |Using colours shows the number of lights hitting a surface, black = 0, red = 1, blue = 2... etc | ||
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!align=left|noclip | |||
|Player flies through everything. | |||
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{{editing}} | {{editing}} |
Revision as of 06:02, 19 February 2011
Introduction
This is a list of common console commands and cvars that are of use to Dark Mod mappers and developers for testing etc. It is in order of key words and meaning. There is no use just adding a cvar or command - one can just look on any of the published lists. Instead think what will be in the user's head. For example, you want to know the joint name on a particular AI? You might be looking under J but instead you might be think B for bone, or indeed 'Wasn't there a cvar to show the AI skeleton?' so you look under S. Or the user might look first under AI. It should ideally be under all four...
Notes
- Where a cvar or command is followed by a 1 (parameter) it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated.
- Where a cvar or command is followed by a N (parameter) it indicates a range of values.
- The current value of a cvar can be shown by entering its name without a value.
- Parameters can be toggled between values by preceding the control with 'toggle' and following it with eg, 1 0. Example : toggle r_showtris 3 0
- Controls can be bound to keys to be used in-game, including the toggle command, eg, bind "v" "toggle r_showportals 1 0"
- Many controls can be included in the file Doomconfig.cfg in the darkmod folder so they are automatically effective.
- Some controls are disabled on exit from a map; others are permanent until manually changed.
The List
Common Console Commands | ||
---|---|---|
Command | Description | |
r_showskel 1 | Shows skeleton in-game with joints names | |
notarget | enemy AI will not attack player | |
g_showCollisionModels 1 | Shows collision models | |
g_dragentity 1 | Aim at entity and hold attack control then pull back | |
g_fov N | N=angle of field of view, eg, g_fov 30 = zoom in to restrict field of view to 30 degrees. Default = 90
| |
com_showfps 1 | Show fps to test performance. | |
god | Player cannot be harmed. | |
r_showtris N | (1) Shows triangles being rendered directly (2) shows overdrawn tri's (3) shows all tri's in scene, direct and indirect. | |
r_showportals 1 | Shows all portals in scene (red=closed,green=open) If your portals dont show up they are most likely not sealing. | |
r_showlightcount 1 | Using colours shows the number of lights hitting a surface, black = 0, red = 1, blue = 2... etc | |
noclip | Player flies through everything. |