Add new poses: Difference between revisions

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Domarius (talk | contribs)
spelling mistake
Domarius (talk | contribs)
note about deactivating character set
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*Go to frame 0 and RMB -> Apply Pose on the pose file in the visor (Character Poses tab)
*Go to frame 0 and RMB -> Apply Pose on the pose file in the visor (Character Poses tab)
*If you have autokey turned on it will key the whole pose, otherwise select a controller and set a keyframe which will also set keys on all the controllers for the new pose.
*If you have autokey turned on it will key the whole pose, otherwise select a controller and set a keyframe which will also set keys on all the controllers for the new pose.
*Remember to deactivate the characters set (see image above) if you want to start animating, otherwise you will keep putting keys on all controls regardless of which one is selected.


{{Animation}}
{{Animation}}

Revision as of 10:55, 18 July 2009

Start with a clean file

  • Your scene (meaning visor/trax editor) should be empty once you start applying poses/anim clips. Delete any poses/anim clips in the visor (character clips/ character poses)

Import pose to the character set

  • Open the visor and go to the Unused Poses tab. Press RMB -> File -> Import
  • Choose the pose file (combat_pose.ma or idle_pose.ma in the proguard/clips folder)
  • Activate character set

  • Open the trax editor. Window -> Animation Editors -> Trax Editor.
  • Click the icon with a red stick figure and a + to activate the character track called citywatch_body.
  • Go back to the visor and drag(MMB) the pose in the unused poses tab from the visor to the citywatch_body track in the trax editor.

Apply pose to animation

  • The pose is now attached to the character set and you can delete the pose clip from the trax editor and in the "Unused poses" tab in the visor.
  • Go to frame 0 and RMB -> Apply Pose on the pose file in the visor (Character Poses tab)
  • If you have autokey turned on it will key the whole pose, otherwise select a controller and set a keyframe which will also set keys on all the controllers for the new pose.
  • Remember to deactivate the characters set (see image above) if you want to start animating, otherwise you will keep putting keys on all controls regardless of which one is selected.