Ambient Sounds - custom ambients: Difference between revisions

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A description of how to use custom ambient sounds in your map is described in two places.   
A description of how to use custom ambient sounds in your map is described in two places.   


1. For the Zoned Approach:  [[Ambient_Sounds%2C_a_zone_approach#Tips_and_Issues]], under the heading's "Custom Soundshaders" and "Custom Ambients"
1. For the Zoned Approach:  [[Ambient_Sounds_-_Zone_(using_triggers)#Tips_and_Issues,]], under the heading's "Custom Soundshaders" and "Custom Ambients"


2. Using Ordinary Speakers:  [[Adding_ambient_Sounds_to_your_Map#Custom_Ambients]]
2. Using Ordinary Speakers:  [[Adding_ambient_Sounds_to_your_Map#Custom_Ambients]]

Revision as of 19:54, 20 June 2009

A description of how to use custom ambient sounds in your map is described in two places.

1. For the Zoned Approach: Ambient_Sounds_-_Zone_(using_triggers)#Tips_and_Issues,, under the heading's "Custom Soundshaders" and "Custom Ambients"

2. Using Ordinary Speakers: Adding_ambient_Sounds_to_your_Map#Custom_Ambients

Note that custom sounds need to be in .ogg or .wav format. See Sound File Formats for more detail on that.

See also