Ambient Sounds - custom ambients: Difference between revisions
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A description of how to use custom ambient sounds in your map is described in two places. | A description of how to use custom ambient sounds in your map is described in two places. | ||
1. For the Zoned Approach: [[ | 1. For the Zoned Approach: [[Ambient_Sounds_-_Zone_(using_triggers)#Tips_and_Issues,]], under the heading's "Custom Soundshaders" and "Custom Ambients" | ||
2. Using Ordinary Speakers: [[Adding_ambient_Sounds_to_your_Map#Custom_Ambients]] | 2. Using Ordinary Speakers: [[Adding_ambient_Sounds_to_your_Map#Custom_Ambients]] |
Revision as of 19:54, 20 June 2009
A description of how to use custom ambient sounds in your map is described in two places.
1. For the Zoned Approach: Ambient_Sounds_-_Zone_(using_triggers)#Tips_and_Issues,, under the heading's "Custom Soundshaders" and "Custom Ambients"
2. Using Ordinary Speakers: Adding_ambient_Sounds_to_your_Map#Custom_Ambients
Note that custom sounds need to be in .ogg or .wav format. See Sound File Formats for more detail on that.