Add new poses: Difference between revisions
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*Open the visor and go to the '''Unused Poses''' tab. Press RMB -> File -> Import | *Open the visor and go to the '''Unused Poses''' tab. Press RMB -> File -> Import | ||
*Choose the pose file ( | *Choose the pose file (combat_pose.ma or idle_pose.ma in the proguard/clips folder) | ||
*Activate character set | *Activate character set | ||
[[Image:time_line.jpg]] | [[Image:time_line.jpg]] |
Revision as of 10:52, 18 July 2009
Start with a clean file
- Your scene (meaning visor/trax editor) should be empty once you start applying poses/anim clips. Delete any poses/anim clips in the visor (character clips/ character poses)
Import pose to the character set
- Open the visor and go to the Unused Poses tab. Press RMB -> File -> Import
- Choose the pose file (combat_pose.ma or idle_pose.ma in the proguard/clips folder)
- Activate character set
- Open the trax editor. Window -> Animation Editors -> Trax Editor.
- Click the icon with a red stick figure and a + to activate the character track called citywatch_body.
- Go back to the visor and drag(MMB) the pose in the unused poses tab from the visor to the citywatch_body track in the trax editor.
Apply pose to animation
- The pose is now attached to the character set and you can delete the pose clip from the trax editor and in the "Unused poses" tab in the visor.
- Go to frame 0 and RMB -> Apply Pose on the pose file in the visor (Character Poses tab)
- If you have autokey turned on it will key the whole pose, otherwise select a controller and set a keyframe which will also set keys on all the controllers for the new pose.