Dmap: Difference between revisions
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New page: ''started by Fidcal'' This article can include anything about dmap. I just started it as a placeholder to list when and when not to.... == When do I need to dmap? == * After creating n... |
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''started by Fidcal'' | ''started by Fidcal'' | ||
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== When do I NOT need to dmap? == | == When do I NOT need to dmap? == | ||
* After adding or moving a light. | * After adding or moving a light. | ||
* After adding | * After adding a path_corner or other path entities. | ||
* After moving a brush or patch entity | * After moving a brush or patch entity | ||
* After changing a spawnarg (entity keyvalue), unless it affects the origin or rotation of a model. | |||
[[Category:Editing]] | [[Category:Editing]] |
Revision as of 18:19, 5 December 2008
started by Fidcal
This article can include anything about dmap. I just started it as a placeholder to list when and when not to....
When do I need to dmap?
- After creating new brush or patch worldspawn.
- After moving new brush or patch worldspawn.
- After renaming a brush or patch entity, eg, func_static.
- After adding AI may need pathfinding recalculating (included in dmap by default.)
When do I NOT need to dmap?
- After adding or moving a light.
- After adding a path_corner or other path entities.
- After moving a brush or patch entity
- After changing a spawnarg (entity keyvalue), unless it affects the origin or rotation of a model.