List of shaderParm variables: Difference between revisions
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Variables named '''shaderParm0''' to '''shaderParm15''' influence the rendering of certain materials. They are either set once in the map editor for some specific entity, or at run-time by various scripts. | Variables named '''shaderParm0''' to '''shaderParm15''' influence the rendering of certain materials. They are either set once in the map editor for some specific entity, or at run-time by various scripts. Inside material definitions, these can be accessed via '''parm0''' ... '''parm15'''. | ||
See also the [[list of global variables]]. | See also the [[list of global variables]]. |
Revision as of 10:09, 1 November 2008
Variables named shaderParm0 to shaderParm15 influence the rendering of certain materials. They are either set once in the map editor for some specific entity, or at run-time by various scripts. Inside material definitions, these can be accessed via parm0 ... parm15.
See also the list of global variables.
List of shaderParms
# | Value | Used by | Type |
---|---|---|---|
0 | 0.00 to 1.00 | Set by _color spawnarg in the editor | once |
1 | 0.00 to 1.00 | Set by _color spawnarg in the editor | once |
2 | 0.00 to 1.00 | Set by _color spawnarg in the editor | once |
3 | 0-any? | Distance in units beyond which fog is completely opaque (so higher values make fog thinner.) Add as spawnarg shaderParm3 to fog light entity in the editor. | once |
4 | ? | ? | ? |
5 | ? | ? | ? |
6 | ? | ? | ? |
7 | 0..1 (brightness) | Used by the moon-light textures in textures/darkmod/sfx/
|
once |
8 | ? | ? | ? |
9 | ? | ? | ? |
10 | ? | ? | ? |
11 | 0 or 1 | non-zero when something is highlighted for frob. This is used by material definitions to make materials "light up" when entities are in the frob-highlight. | run-time |
12 | ? | ? | ? |
13 | ? | ? | ? |
14 | ? | ? | ? |
15 | ? | ? | ? |