List of global variables: Difference between revisions
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Revision as of 11:33, 25 June 2010
In The Dark Mod, variables named global0 to global7 influence the rendering of certain materials. They are set at run-time by the code automatically. See also the list of shaderParm variables.
List of globals
# | Value | Used by |
---|---|---|
0 | ? | Used by Bloom to hide/show/lessen haze effects when bloom is active |
1 | ? | Used by Bloom to scale light ray effects when bloom is active |
2 | 0.00 to 1.00 | Used by Ambient Texture Method - Red channel |
3 | 0.00 to 1.00 | Used by Ambient Texture Method - Green channel |
4 | 0.00 to 1.00 | Used by Ambient Texture Method - Blue channel |
5 | 0, 1, 2 | Used by the new HDR ambient and referenced in materials) |
6 | ? | Used by Portal Sky - X-Direction |
7 | ? | Used by Portal Sky - Y-Direction |