List of global variables: Difference between revisions

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|-
|-
|2
|2
|?
|0.00 to 1.00
|Used by Ambient Texture Method - Red channel
|Used by Ambient Texture Method - Red channel


|-
|-
|3
|3
|?
|0.00 to 1.00
|Used by Ambient Texture Method - Green channel
|Used by Ambient Texture Method - Green channel


|-
|-
|4
|4
|?
|0.00 to 1.00
|Used by Ambient Texture Method - Blue channel
|Used by Ambient Texture Method - Blue channel



Revision as of 13:14, 15 June 2008

In The Dark Mod, variables named global0 to global7 influence the rendering of certain materials. They are set at run-time by the code automatically. See also the list of shaderParm variables.

List of globals

# Value Used by
0 ? Used by Bloom to hide/show/lessen haze effects when bloom is active
1 ? Used by Bloom to scale light ray effects when bloom is active
2 0.00 to 1.00 Used by Ambient Texture Method - Red channel
3 0.00 to 1.00 Used by Ambient Texture Method - Green channel
4 0.00 to 1.00 Used by Ambient Texture Method - Blue channel
5 ? Unused
6 ? Used by Portal Sky - X-Direction
7 ? Used by Portal Sky - Y-Direction

See also