List of shaderParm variables: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
m add link to category |
m better explanation of frob |
||
| Line 83: | Line 83: | ||
|11 | |11 | ||
|0 or 1 | |0 or 1 | ||
|non-zero when something is | |non-zero when something is highlighted for frob. This is used by material definitions to make materials "light up" when entities are in the frob-highlight. | ||
|run-time | |run-time | ||
Revision as of 23:34, 22 February 2008
Introduction
Variables named shaderParm0 to shaderParm15 influence the rendering of textures. They are either set once in the map editor for some specific entity, or at run-time by various scripts.
List of shaderParms
| # | Value | Used by | Type |
|---|---|---|---|
| 0 | ? | Set by _color spawnarg in the editor | once |
| 1 | ? | Set by _color spawnarg in the editor | once |
| 2 | ? | Set by _color spawnarg in the editor | once |
| 3 | 0-any? | Distance in units beyond which fog is completely opaque (so higher values make fog thinner.) Add as spawnarg shaderParm3 to fog light entity in the editor. | once |
| 4 | ? | ? | ? |
| 5 | ? | ? | ? |
| 6 | ? | ? | ? |
| 7 | 0..1 (brightness) | Used by the moon-light textures in textures/darkmod/sfx/
|
once |
| 8 | ? | ? | ? |
| 9 | ? | ? | ? |
| 10 | ? | ? | ? |
| 11 | 0 or 1 | non-zero when something is highlighted for frob. This is used by material definitions to make materials "light up" when entities are in the frob-highlight. | run-time |
| 12 | ? | ? | ? |
| 13 | ? | ? | ? |
| 14 | ? | ? | ? |
| 15 | ? | ? | ? |