Texture Guidelines: Difference between revisions
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* Specularmap: DDS | * Specularmap: DDS | ||
* Editor Image: JPG (not over-compressed) | * Editor Image: JPG (not over-compressed) | ||
== Naming Conventions == | |||
Assuming your texture is named '''rough_grey_dirty''', the names are | |||
* Diffusemap: '''rough_grey_dirty.dds''' | |||
* Normalmap: '''rough_grey_dirty_local.tga''' | |||
* Specularmap: '''rough_grey_dirty_s.tga''' | |||
* Editor Image: '''rough_grey_dirty_ed.jpg''' | |||
'''Do keep a backup of the ultra hi-res versions of your work as well as your working files (photoshop, gimp files).''' | '''Do keep a backup of the ultra hi-res versions of your work as well as your working files (photoshop, gimp files).''' |
Revision as of 22:17, 29 October 2007
This should be a rough guideline for choosing the correct dimensions and format for your custom TDM texture.
Dimensions
- Diffusemap: max. 1024 pixels (when used for smaller areas: 512)
- Normalmap: max. 1024 pixels
- Specular: max. 512 pixels
- Editor image: max. 256 pixels
Compression Standards
- Diffusemaps: DDS (DXT1/DXT3) as well as an TGA for the hires repository (can be RLE-compressed)
- Normalmap: TGA (uncompressed)
- Specularmap: DDS
- Editor Image: JPG (not over-compressed)
Naming Conventions
Assuming your texture is named rough_grey_dirty, the names are
- Diffusemap: rough_grey_dirty.dds
- Normalmap: rough_grey_dirty_local.tga
- Specularmap: rough_grey_dirty_s.tga
- Editor Image: rough_grey_dirty_ed.jpg
Do keep a backup of the ultra hi-res versions of your work as well as your working files (photoshop, gimp files).