Texture Guidelines: Difference between revisions

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* Specularmap: DDS
* Specularmap: DDS
* Editor Image: JPG (not over-compressed)
* Editor Image: JPG (not over-compressed)
== Naming Conventions ==
Assuming your texture is named '''rough_grey_dirty''', the names are
* Diffusemap: '''rough_grey_dirty.dds'''
* Normalmap: '''rough_grey_dirty_local.tga'''
* Specularmap: '''rough_grey_dirty_s.tga'''
* Editor Image: '''rough_grey_dirty_ed.jpg'''


'''Do keep a backup of the ultra hi-res versions of your work as well as your working files (photoshop, gimp files).'''
'''Do keep a backup of the ultra hi-res versions of your work as well as your working files (photoshop, gimp files).'''

Revision as of 22:17, 29 October 2007

This should be a rough guideline for choosing the correct dimensions and format for your custom TDM texture.

Dimensions

  • Diffusemap: max. 1024 pixels (when used for smaller areas: 512)
  • Normalmap: max. 1024 pixels
  • Specular: max. 512 pixels
  • Editor image: max. 256 pixels

Compression Standards

  • Diffusemaps: DDS (DXT1/DXT3) as well as an TGA for the hires repository (can be RLE-compressed)
  • Normalmap: TGA (uncompressed)
  • Specularmap: DDS
  • Editor Image: JPG (not over-compressed)

Naming Conventions

Assuming your texture is named rough_grey_dirty, the names are

  • Diffusemap: rough_grey_dirty.dds
  • Normalmap: rough_grey_dirty_local.tga
  • Specularmap: rough_grey_dirty_s.tga
  • Editor Image: rough_grey_dirty_ed.jpg

Do keep a backup of the ultra hi-res versions of your work as well as your working files (photoshop, gimp files).

See also