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| '''Q: What is the darkmod_hires SVN directory for?'''
| | This should be a rough guideline for choosing the correct dimensions and format for your custom TDM texture. |
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| A: To help us maintain original .tga textures, we have had to setup a darkmod_hires repository on SVN. It will contain map, object and character hi_res textures .tgas that can later be released as a self installing upgrade package. The hi-res .tga versions are also used for any modifications that need to be made to the textures (since resaving .dds files decreases resolution).
| | == Dimensions == |
| | * Diffusemap: '''max. 1024 pixels''' (when used for smaller areas: 512) |
| | * Normalmap: '''max. 1024 pixels''' |
| | * Specular: '''max. 512 pixels''' |
| | * Editor image: '''max. 256 pixels''' |
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| '''Q: When do I upload to the darkmod_hires repository?'''
| | == Compression Standards == |
| | * Diffusemaps: DDS (DXT1/DXT3) as well as an TGA for the hires repository (can be RLE-compressed) |
| | * Normalmap: TGA (uncompressed) |
| | * Specularmap: DDS |
| | * Editor Image: JPG (not over-compressed) |
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| A: Anytime you create a new texture. You should upload a .tga version to the hires repository, and a .dds version to the regular texture folders.
| | '''Do keep a backup of the ultra hi-res versions of your work as well as your working files (photoshop, gimp files).''' |
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| '''Q: I have uploaded my hires textures, now what?'''
| | == See also == |
| | | * [[DDS creation]] |
| A: Switch back to the regular 'darkmod' mod directory and upload the .dds textures.
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| '''Q: How do I download the hires textures?'''
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| A: In the same way you download the rest of the mod. The only exception is that you have to change the file path while using the darkmod_hires directory.
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| '''Q: What is the reason for having these texture guidelines?'''
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| A: There are several.
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| '''1. To make downloading the mod easier for our members who are on dialup.'''
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| '''2. To prevent the mod from ballooning into a huge monster. Uncompressed TGA's add up quickly.'''
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| '''3. To make the mod accessible to members and eventually players who will not have high end computers that are capable of handling the textures.'''
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| Here is the basic setup for uploading and downloading from this repository.
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| http://208.49.149.118/TheDarkMod/screenshots/hires.jpg
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| == TEXTURE GUIDELINES: == | |
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| Texture groups should attempt to stay within the following standards.
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| '''''Format: DDS Compression.'''''
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| With this formula,the largest DDS textures (1024x1024) weigh in at roughly 1 to 1.5 megs, mip maps included.
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| '''Do keep a backup of the ultra hi-res versions of your work. Try not to forget that you must upload a .tga and .dds version to their respective repositories.'''
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| '''Tiled textures- Walls, Floors, Ceiling, Doors...ect -'''
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| Diffuse: [ Min/Max: 1024 x 1024]
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| Normal: [ Min: 512 x 512 / Max: 1024 x 1024]
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| Specular: [ Min: 256 x 256 / Max: 512 x 512]
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| '''Large objects- Beds, barrels, chairs, bookshelves-'''
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| Diffuse: [ Min/Max: 1024 x 1024]
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| Normal: [ Min: 512 x 512 / Max: 1024 x 1024]
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| Specular: [ Min: 256 x 256 / Max: 512 x 512]
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| '''Small objects- Keys, books, goblets, utensils-'''
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| Diffuse: [ Min/Max: 256 x 256]
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| Normal: [ Min: 256 x 256 / Max: 512 x 512]
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| Specular: [ Min: 128 x 128 / Max: 256 x 256]
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| '''AI: All characters-'''
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| Diffuse: [ Min/Max: 1024 x 1024]
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| Normal: [ Min: 512 x 512 / Max: 1024 x 1024]
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| Other: [ Min: 256 x 256 / Max: 512 x 512]
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| By following this formula, you will reduce your final file size while retaining high quality presentation.
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| Coming soon: [[DDS creation]].
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| {{tutorial-textures}} | | {{tutorial-textures}} |
This should be a rough guideline for choosing the correct dimensions and format for your custom TDM texture.
Dimensions
- Diffusemap: max. 1024 pixels (when used for smaller areas: 512)
- Normalmap: max. 1024 pixels
- Specular: max. 512 pixels
- Editor image: max. 256 pixels
Compression Standards
- Diffusemaps: DDS (DXT1/DXT3) as well as an TGA for the hires repository (can be RLE-compressed)
- Normalmap: TGA (uncompressed)
- Specularmap: DDS
- Editor Image: JPG (not over-compressed)
Do keep a backup of the ultra hi-res versions of your work as well as your working files (photoshop, gimp files).
See also