Dark Radiant Controls, Keys & Mouse: Difference between revisions
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== How to Edit or Add to the Table of Controls == | == How to Edit or Add to the Table of Controls == | ||
The Dark Radiant | The Dark Radiant controls table is in HTML format. Each table row comprises the details for one control. You can insert a new row between other rows between the following... | ||
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The format for each row is as follows. Note that <nowiki><BR></nowiki> signfies a line break to force a new line. Just omit any non-applicables such as if there is no button or menu equivalent... | The format for each row is as follows. Note that <nowiki><BR></nowiki> signfies a line break to force a new line. Just omit any non-applicables such as if there is no button or menu equivalent... | ||
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[[Category:DarkRadiant]] | [[Category:DarkRadiant]] |
Revision as of 14:23, 27 July 2007
written by Fidcal
Introduction
This is planned eventually to be a complete reference list by description of all Dark Radiant controls whether by buttons, menus, or keys. In addition any other material relating to the Dark Radiant controls may be included.
Changing Shortcut Keys
Shortcut keys shown are defaults and you can change them to your preference in Dark Radiant's Help menu > shortcut keys list where they are listed in alphabetical order by shortcut name (command) shown in the table below. The shortcut keys list itself gives a guide to what features are available from the keys but they are not all obvious. As well as assigning and removing shortcut keys there in that dialog you can also examine, copy, backup, make alternatives, even edit (with caution), the file in which they are stored at
<drive>:\Documents and Settings\<user>\Application Data\DarkRadiant\input.xml
Specific Controls, Misc Rough Notes
This section may be temporary but included are odds and ends from my personal rough notes that might be best listed in groups by type eg, camera. Some/all might be duplicated in the main table. This section will be reviewed as this guide develops.
camview = 3D camera view xyz = any orthoview, top, front, side. [ ] square brackets indicates no default key assigned LMB, MMB, RMB - Left, middle, right mouse buttons and MMW is middle mouse wheel (rotation)
CAMERA VIEW: RMB in camview = toggle free mouse look around In free mouse mode: Zoom in and out with MMB Ctrl+Shift+slide mouse forward,backward, left and right WITH FINE CONTROL. Ctrl+slide mouse moves up, down, left and right WITH FINE CONTROL.
XYZ GRID ORTHOVIEW: Ctrl + MMB in xyz = camera to cursor or drag camera MMB in xyz = camera turns to where clicked Ctrl + Alt + Tab = View to camera on selected view Crtl + Shift + Tab = View to camera on all views
Ctrl + Alt + 1 through Ctrl + Alt + 0 = store camera position Alt + 1 through Alt + 0 = camera to stored position Alt + RMB on item in camview = camera to item centre (but keeps your current orientation)
Move: Arrow keys = forward/back/strafe left/right D & C = Move vertically up and down A & Z = Tilt up and down END = horizontal view (ie, not tilted up or down)
Move selection in orthoview: LMB Drag with mouse pointing within the selection. To move in one plane only: Hold down LMB, THEN shift (NOT shift then LMB!) and then drag either left right (only) else up down (only) Alternative: Alt + arrow key on selection
XYZ ORTHOVIEWS: Ctrl + tab = cycles through top, front, side views AND... moves view centre to selected item ELSE... moves centre to camera if nothing selected. Zoom in and out with MMB
Selecting : shift + Lclick* = select or add to already selected (if any) alt + shift + Lclick (repeatedly) = select stacked (e.g., behind, in front...) ctrl + shift + Lclick* = select face ctrl + shift + Ldrag = select all faces in rectangle dragged out. [tab] = group cycle forward = select next in entity group, eg, atdm:mover_door > related brush
Filtering, Hiding, Regioning: Dark Radiant has powerful filtering tools to help you to see more clearly the specific item or area you want to edit in a complex mission. They part the jungle of confusion in both camera and grid view to show as much or as little as you want to see. Caution: Some operations may include items that are not visible. For example, dragging a brush around a group and using 'select inside' will still also include any items 'Hidden' or not in the 'Region' within that brush so if you then move or delete that group the non-visible items will be effected too. 'Filtered' items will not be affected.
Hide: Use Hide (View menu) to quickly hide individual items that obscure your view. You can hide as many items as you wish one by one, now or later. They will all be revealed later if you select 'Show'...
H = Hide selection Shift + H = show hidden selections
Region:
Use the Region feature to exclude everything but the area you are working on.
Ctrl+Shift+R = hide everything except the selection and possibly some local related items.
Reveal everything again with View menu > Region > Switch off. The same menu also offers alternate way of setting Region, cropping to your chosen zoomed XYZ view or by using a selection to define an area (the selection is NOT removed in the process)
Filter: The Filter menu lets you filter out entire types such as all visportals or all lights, etc. You can also customise your own (see Defining custom Filters in DarkRadiant)
Complete Table of All Dark Radiant Controls
This table is to be a complete list of all Dark Radiant controls. See next section for how to edit or add to it.
Initially it has been kick-started with the shortcut keys list only.
DO NOT ASSUME IT IS COMPLETE UNTIL IT SAYS SO HERE! THIS REFERENCE IS WORK IN PROGRESS!
DARK RADIANT CONTROLS | ||
CONTROL |
DESCRIPTION |
DEFAULT KEY |
Brush, change number of sides |
Convert selected brush to be N-sided |
Ctrl+N |
Brush Cone |
|
|
Brush Export C M |
|
|
Brush Export O B J |
|
|
Brush Prism |
|
|
Brush Sphere |
|
|
C S G Hollow |
|
|
C S G Merge |
Ctrl+U |
|
C S G Room |
|
|
C S G Subtract |
Shift+U |
|
Camera Angle Down |
Z |
|
Camera Angle Up |
A |
|
Camera Back |
Down |
|
Camera Down |
C |
|
Camera Forward |
Up |
|
Camera Free Move Back |
Down |
|
Camera Free Move Down |
|
|
Camera Free Move Forward |
Up |
|
Camera Free Move Left |
Left |
|
Camera Free Move Right |
Right |
|
Camera Free Move Up |
|
|
Camera Left |
Left |
|
Camera Right |
Right |
|
Camera Strafe Left |
comma |
|
Camera Strafe Right |
period |
|
Camera Up |
D |
|
Cap Current Curve |
Shift+C |
|
Center View |
End |
|
Center X Y View |
Ctrl+Alt+Tab |
|
Center X Y Views |
Ctrl+Shift+Tab |
|
Change number of sides of brush |
Convert selected brush to be N-sided |
Ctrl+N |
Clipper Toggle |
Toggles between Clipper and Resize-Move modes |
X |
Clip Selected |
Return |
|
Clone Selection |
space |
|
Connect Selection |
Ctrl+K |
|
Convert brush, number of sides |
Convert selected brush to be N-sided |
Ctrl+N |
Copy |
Ctrl+C |
|
Copy Shader |
|
|
Create Curve Catmull Rom |
|
|
Create Curve N U R B S |
|
|
Crosshairs Toggle |
Toggle Crosshairs (grid) on and off |
Shift+X |
Cubic Clip Zoom In |
Ctrl+plus |
|
Cubic Clip Zoom Out |
Ctrl+minus |
|
Curve Append Control Point |
|
|
Curve Convert Type |
|
|
Curve Insert Control Point |
|
|
Curve Remove Control Point |
|
|
Cycle Cap Texture Patch |
Ctrl+Shift+N |
|
Delete Selection |
BackSpace |
|
Down Floor |
Page_Down |
|
Drag Edges |
E |
|
Drag Entities |
|
|
Drag Faces |
F |
|
Drag Vertices |
V |
|
Edit Colour Scheme |
|
|
Entity List |
L |
|
Exit |
|
|
Expand Selection To Entities |
Ctrl+Alt+E |
|
Filter Allentities |
|
|
Filter Brushes |
|
|
Filter Caulk |
|
|
Filter Clip Textures |
|
|
Filter Collisionsurfaces |
|
|
Filter Decals |
|
|
Filter Lights |
|
|
Filter Nodraw Textures |
|
|
Filter Patches |
|
|
Filter (Hide) Selected |
Hide selected items. Use any time to hide more and more (see Show Hidden to reveal all) |
H |
Filter Shadow Textures |
|
|
Filter Trigger Textures |
|
|
Filter Visportals |
|
|
Filter Worldgeometry |
|
|
Find Brush |
|
|
Find Replace Textures |
|
|
Flip Clip |
Ctrl+Return |
|
Flip Texture X |
|
|
Flip Texture Y |
|
|
Grid Down |
plus |
|
Grid Up |
minus |
|
Group Cycle Backward |
Shift+ISO_Left_Tab |
|
Group Cycle Forward |
Tab |
|
Hide Selected |
Hide selected items. Use any time to hide more and more (see Show Hidden to reveal all) |
H |
Import Map |
|
|
Invert Curve |
Ctrl+I |
|
Invert Selection |
I |
|
Load Position 1 |
Alt+1 |
|
Load Position 1 0 |
Alt+0 |
|
Load Position 2 |
Alt+2 |
|
Load Position 3 |
Alt+3 |
|
Load Position 4 |
Alt+4 |
|
Load Position 5 |
Alt+5 |
|
Load Position 6 |
Alt+6 |
|
Load Position 7 |
Alt+7 |
|
Load Position 8 |
Alt+8 |
|
Load Position 9 |
Alt+9 |
|
Load Prefab |
|
|
Look Through Camera |
|
|
Look Through Selected |
|
|
M R U Open 1 |
|
|
M R U Open 1 0 |
|
|
M R U Open 1 1 |
|
|
M R U Open 2 |
|
|
M R U Open 3 |
|
|
M R U Open 4 |
|
|
M R U Open 5 |
|
|
M R U Open 6 |
|
|
M R U Open 7 |
|
|
M R U Open 8 |
|
|
M R U Open 9 |
|
|
Make Detail |
Ctrl+M |
|
Make Structural |
Ctrl+Shift+S |
|
Map Info |
M |
|
Matrix Transpose |
Ctrl+Shift+M |
|
Mirror Selection X |
|
|
Mirror Selection Y |
|
|
Mirror Selection Z |
|
|
Mouse Drag |
Q |
|
Mouse Rotate |
R |
|
Mouse Translate |
W |
|
Move Selection D O W N |
Shift+KP_Subtract |
|
Move Selection U P |
Shift+KP_Add |
|
New Map |
|
|
New Ortho View |
Ctrl+Alt+N |
|
Next Leak Spot |
Ctrl+Shift+K |
|
Next View |
Ctrl+Tab |
|
Normalise Texture |
|
|
Objectives Editor |
|
|
Open Map |
Ctrl+O |
|
Overlay Dialog |
Alt+O |
|
Parent Selection |
|
|
Paste |
Ctrl+V |
|
Paste Shader |
|
|
Paste Shader Natural |
|
|
Paste To Camera |
Alt+V |
|
Patch Append Column Beginning |
|
|
Patch Append Column End |
|
|
Patch Append Row Beginning |
|
|
Patch Append Row End |
|
|
Patch Bevel |
|
|
Patch Cone |
|
|
Patch Cylinder |
|
|
Patch Delete Column Beginning |
|
|
Patch Delete Column End |
|
|
Patch Delete Row Beginning |
|
|
Patch Delete Row End |
|
|
Patch Dense Cylinder |
|
|
Patch End Cap |
|
|
Patch Insert Column Beginning |
|
|
Patch Insert Column End |
Ctrl+Shift+KP_Add |
|
Patch Insert Row Beginning |
|
|
Patch Insert Row End |
Ctrl+KP_Add |
|
Patch Inspector |
Shift+S |
|
Patch Square Cylinder |
|
|
Patch Very Dense Cylinder |
|
|
Preferences |
P |
|
Prev Leak Spot |
Ctrl+Shift+L |
|
Project Settings |
|
|
Redisperse Cols |
Ctrl+Shift+E |
|
Redisperse Rows |
Ctrl+E |
|
Redo |
Ctrl+Y |
|
Refresh References |
|
|
Refresh Shaders |
|
|
Region Off |
|
|
Region Set Brush |
|
|
Region Set Selection |
Ctrl+Shift+R |
|
Region Set X Y |
|
|
Revert To Worldspawn |
Shift+G |
|
Rotate Selection X |
|
|
Rotate Selection Y |
|
|
Rotate Selection Z |
|
|
Save Map |
Ctrl+S |
|
Save Map As |
|
|
Save Position 1 |
Ctrl+Alt+1 |
|
Save Position 1 0 |
Ctrl+Alt+0 |
|
Save Position 2 |
Ctrl+Alt+2 |
|
Save Position 3 |
Ctrl+Alt+3 |
|
Save Position 4 |
Ctrl+Alt+4 |
|
Save Position 5 |
Ctrl+Alt+5 |
|
Save Position 6 |
Ctrl+Alt+6 |
|
Save Position 7 |
Ctrl+Alt+7 |
|
Save Position 8 |
Ctrl+Alt+8 |
|
Save Position 9 |
Ctrl+Alt+9 |
|
Save Region |
|
|
Save Selected |
|
|
Save Selected As Prefab |
|
|
Select All Of Type |
Shift+A |
|
Select Children |
|
|
Select Complete Tall |
|
|
Select Inside |
|
|
Select Nudge Down |
Alt+Down |
|
Select Nudge Left |
Alt+Left |
|
Select Nudge Right |
Alt+Right |
|
Select Nudge Up |
Alt+Up |
|
Select Touching |
|
|
Set Grid 0 . 1 2 5 |
|
|
Set Grid 0 . 2 5 |
|
|
Set Grid 0 . 5 |
|
|
Set Grid 1 |
1 |
|
Set Grid 1 2 8 |
8 |
|
Set Grid 1 6 |
5 |
|
Set Grid 2 |
2 |
|
Set Grid 2 5 6 |
9 |
|
Set Grid 3 2 |
6 |
|
Set Grid 4 |
3 |
|
Set Grid 6 4 |
7 |
|
Set Grid 8 |
4 |
|
Show Angles |
|
|
Show Axes |
|
|
Show Blocks |
|
|
Show Command List |
|
|
Show Coordinates |
|
|
Show Crosshairs |
Toggle Crosshairs (grid) on and off |
Shift+X |
Show Hidden |
Show hidden items. Reveals ALL hidden items. (See Hide) |
Shift+H |
Show In Use |
|
|
Show Names |
|
|
Show Window Outline |
|
|
Show Workzone |
|
|
Sides of Brush, change number |
Convert selected brush to be N-sided |
Ctrl+N |
Simple Patch Mesh |
Shift+P |
|
Snap To Grid |
Ctrl+G |
|
Split Selected |
Shift+Return |
|
Stim Response Editor |
|
|
Stitch Patch Texture |
|
|
Surface Inspector |
S |
|
Tex Rotate Clock |
Shift+Page_Down |
|
Tex Rotate Counter |
Alt+Page_Up |
|
Tex Scale Down |
Ctrl+Down |
|
Tex Scale Left |
Ctrl+Left |
|
Tex Scale Right |
Ctrl+Right |
|
Tex Scale Up |
Ctrl+Up |
|
Tex Shift Down |
Shift+Down |
|
Tex Shift Left |
Shift+Left |
|
Tex Shift Right |
Shift+Right |
|
Tex Shift Up |
Shift+Up |
|
Tex Tool Flip S |
|
|
Tex Tool Flip T |
|
|
Tex Tool Grid Down |
Shift+minus |
|
Tex Tool Grid Up |
Shift+plus |
|
Tex Tool Merge Items |
Alt+M |
|
Tex Tool Select Related |
|
|
Tex Tool Snap To Grid |
Ctrl+Shift+G |
|
Tex Tool Toggle Grid |
|
|
Texture Natural |
Ctrl+N |
|
Texture Tool |
Ctrl+Alt+T |
|
Thicken Patch |
Ctrl+T |
|
Tog Tex Lock |
Shift+T |
|
Toggle Camera |
Ctrl+Shift+C |
|
Toggle Clipper |
Toggles between Clipper and Resize-Move modes |
X |
Toggle Console |
O |
|
Toggle Crosshairs |
Toggle Crosshairs (grid) on and off |
Shift+X |
Toggle Cubic Clip |
Shift+F |
|
Toggle Entity Inspector |
N |
|
Toggle Free Model Rotation |
|
|
Toggle Grid |
0 |
|
Toggle Light Inspector |
J |
|
Toggle Pointfile |
|
|
Toggle Preview |
F3 |
|
Toggle Rotation Pivot |
Ctrl+R |
|
Toggle Show All Light Radii |
Ctrl+Alt+Shift+F |
|
Toggle Show Size Info |
|
|
Transform Dialog |
|
|
Un Select Selection |
Escape |
|
Undo |
Ctrl+Z |
|
Ungroup Selection |
|
|
Up Floor |
Page_Up |
|
View Front |
|
|
View Side |
|
|
View Textures |
T |
|
View Top |
|
|
Zoom 1 0 0 |
|
|
Zoom In |
Delete |
|
Zoom Out |
Insert |
How to Edit or Add to the Table of Controls
The Dark Radiant controls table is in HTML format. Each table row comprises the details for one control. You can insert a new row between other rows between the following...
[INSERT NEW LINES HERE] The format for each row is as follows. Note that <BR> signfies a line break to force a new line. Just omit any non-applicables such as if there is no button or menu equivalent...
SHORT CONTROL DESCRIPTION (eg, Crosshairs Toggle)
LONG DESCRIPTION, eg, toggle crosshairs on and off in orthoview grid
KEY (eg, Shift+X)
BUTTON POSITION (eg, Left toolbar)
MENU ROUTE (eg, Edit>Preferences>Orthoview)
SHORTCUT NAME (eg, ToggleCrosshairs)