Dark Radiant Controls, Keys & Mouse: Difference between revisions
correction of Region info |
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Key and mouse control in Dark Radiant... | --[[User:Fidcal|Fidcal]] 12:19, 26 July 2007 (CDT)Key and mouse control in Dark Radiant... | ||
written by Fidcal | written by Fidcal | ||
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Filter: | Filter: | ||
The Filter menu lets you filter out entire types such as all visportals or all lights, etc. You can also customise your own (see [[Defining custom Filters in DarkRadiant]]) | The Filter menu lets you filter out entire types such as all visportals or all lights, etc. You can also customise your own (see [[Defining custom Filters in DarkRadiant]]) | ||
THE FOLLOWING IS AN ATTEMPT TO START A COMPLETE LIST OF ALL CONTROLS, MENUS, BUTTONS AND KEYS IN ONE LIST. IF I EVER GET IT ANY NEAR COMPLETE I'LL UPDATE THIS AND HOPEFULLY FORMAT IT BETTER. I SHALL ATTEMPT TO INCLUDE VARIATIONS IN ALPHA ORDER SO EG, TOGGLE CROSSHAIRS SHOULD ALSO BE UNDER C FOR CROSSHAIRS AND S FOR 'SHOW CROSSHAIRS' AND ANYTHING ELSE I CAN THINK OF... | |||
Dark Radiant Controls: | |||
Any keys shown are default shortcut keys configurable in Menu > Help > Shortcut Keys. | |||
Names within square brackets [ ] are the command names in the Dark Radiant Shortcut List so you can find them in the list. | |||
Routes within curly brackets are menu paths where applicable. | |||
LTB = Left toolbar button | |||
TTB = Top toolbar button | |||
Brush convert selected brush to be N-sided (key: Ctrl+N) range is 3 to 9. [Brush<N>Sided] | |||
BrushCone | |||
BrushExportCM | |||
BrushExportOBJ | |||
BrushPrism | |||
BrushSphere | |||
CSGHollow | |||
CSGMerge (key: Ctrl+U) | |||
CSGRoom | |||
CSGSubtract (key: Shift+U) | |||
CameraAngleDown (key: Z) | |||
CameraAngleUp (key: A) | |||
CameraBack (key: Down) | |||
CameraDown (key: C) | |||
CameraForward (key: Up) | |||
CameraFreeMoveBack (key: Down) | |||
CameraFreeMoveDown | |||
CameraFreeMoveForward (key: Up) | |||
CameraFreeMoveLeft (key: Left) | |||
CameraFreeMoveRight (key: Right) | |||
CameraFreeMoveUp | |||
CameraLeft (key: Left) | |||
CameraRight (key: Right) | |||
CameraStrafeLeft (key: comma) | |||
CameraStrafeRight (key: period) | |||
CameraUp (key: D) | |||
CapCurrentCurve (key: C+Shift) | |||
CenterView (key: End) | |||
CenterXYView (key: Tab+Ctrl+Alt) | |||
CenterXYViews (key: Tab+Ctrl+Shift) | |||
Clipper/Resize-Move modes Toggle (key: X) [ToggleClipper] LTB | |||
ClipSelected (key: Return) | |||
Clone Selection (key: SPACE) | |||
Connect Selection (key: K+Ctrl) | |||
Convert selected brush to be N-sided (key: Ctrl+N) range is 3 to 9. [Brush<N>Sided] | |||
Copy (key: C+Ctrl) | |||
Copy Shader | |||
CreateCurveCatmullRom | |||
CreateCurveNURBS | |||
Crosshairs Toggle (grid) on and off (key: Shift+X) [ToggleCrosshairs] {Edit>Preferences>Orthoview} | |||
CubicClipZoomIn (key: plus+Ctrl) | |||
CubicClipZoomOut (key: minus+Ctrl) | |||
CurveAppendCtrlPoint | |||
CurveConvertType | |||
CurveInsertCtrlPoint | |||
CurveRemoveCtrlPoint | |||
CycleCapTexturePatch (key: N+Ctrl+Shift) | |||
DeleteSelection (key: BackSpace) | |||
DownFloor (key: Page_Down) | |||
DragEdges (key: E) | |||
DragEntities | |||
DragFaces (key: F) | |||
DragVertices (key: V) | |||
EditColourScheme | |||
Entity List (key: L) [EntityList} | |||
Exit | |||
ExpandSelectionToEntities (key: E+Ctrl+Alt) | |||
FilterAllentities | |||
FilterBrushes | |||
FilterCaulk | |||
FilterClipTextures | |||
FilterCollisionsurfaces | |||
FilterDecals | |||
FilterLights | |||
FilterNodrawTextures | |||
FilterPatches | |||
FilterShadowTextures | |||
FilterTriggerTextures | |||
FilterVisportals | |||
FilterWorldgeometry | |||
FindBrush | |||
FindReplaceTextures | |||
FlipClip (key: Return+Ctrl | |||
FlipTextureX | |||
FlipTextureY | |||
GridDown (key: plus | |||
GridUp (key: minus | |||
GroupCycleBackward (key: ISO_Left_Tab+Shift | |||
GroupCycleForward (key: Tab | |||
Hide selected items. Use any time to hide more and more (see Show Hidden to reveal all) (key: H) [HideSelected] {View > Hide/Show} | |||
ImportMap | |||
InvertCurve (key: I+Ctrl | |||
InvertSelection (key: I | |||
LoadPosition1 (key: 1+Alt | |||
LoadPosition10 (key: 0+Alt | |||
LoadPosition2 (key: 2+Alt | |||
LoadPosition3 (key: 3+Alt | |||
LoadPosition4 (key: 4+Alt | |||
LoadPosition5 (key: 5+Alt | |||
LoadPosition6 (key: 6+Alt | |||
LoadPosition7 (key: 7+Alt | |||
LoadPosition8 (key: 8+Alt | |||
LoadPosition9 (key: 9+Alt | |||
LoadPrefab | |||
LookThroughCamera | |||
LookThroughSelected | |||
MRUOpen1 | |||
MRUOpen10 | |||
MRUOpen11 | |||
MRUOpen2 | |||
MRUOpen3 | |||
MRUOpen4 | |||
MRUOpen5 | |||
MRUOpen6 | |||
MRUOpen7 | |||
MRUOpen8 | |||
MRUOpen9 | |||
MakeDetail (key: M+Ctrl | |||
MakeStructural (key: S+Ctrl+Shift | |||
MapInfo (key: M | |||
MatrixTranspose (key: M+Ctrl+Shift | |||
MirrorSelectionX | |||
MirrorSelectionY | |||
MirrorSelectionZ | |||
MouseDrag (key: Q | |||
MouseRotate (key: R | |||
MouseTranslate (key: W | |||
MoveSelectionDOWN (key: KP_Subtract+Shift | |||
MoveSelectionUP (key: KP_Add+Shift | |||
NewMap | |||
NewOrthoView (key: N+Ctrl+Alt | |||
NextLeakSpot (key: K+Ctrl+Shift | |||
NextView (key: Tab+Ctrl | |||
NormaliseTexture | |||
ObjectivesEditor | |||
OpenMap (key: O+Ctrl | |||
OverlayDialog (key: O+Alt | |||
ParentSelection | |||
Paste (key: V+Ctrl | |||
PasteShader | |||
PasteShaderNatural | |||
PasteToCamera (key: V+Alt | |||
PatchAppendColumnBeginning | |||
PatchAppendColumnEnd | |||
PatchAppendRowBeginning | |||
PatchAppendRowEnd | |||
PatchBevel | |||
PatchCone | |||
PatchCylinder | |||
PatchDeleteColumnBeginning | |||
PatchDeleteColumnEnd | |||
PatchDeleteRowBeginning | |||
PatchDeleteRowEnd | |||
PatchDenseCylinder | |||
PatchEndCap | |||
PatchInsertColumnBeginning | |||
PatchInsertColumnEnd (key: KP_Add+Ctrl+Shift | |||
PatchInsertRowBeginning | |||
PatchInsertRowEnd (key: KP_Add+Ctrl | |||
PatchInspector (key: S+Shift | |||
PatchSquareCylinder | |||
PatchVeryDenseCylinder | |||
Preferences (key: P | |||
PrevLeakSpot (key: L+Ctrl+Shift | |||
ProjectSettings | |||
RedisperseCols (key: E+Ctrl+Shift | |||
RedisperseRows (key: E+Ctrl | |||
Redo (key: Y+Ctrl | |||
RefreshReferences | |||
RefreshShaders | |||
RegionOff | |||
RegionSetBrush | |||
RegionSetSelection (key: R+Ctrl+Shift | |||
RegionSetXY | |||
RevertToWorldspawn (key: G+Shift | |||
RotateSelectionX | |||
RotateSelectionY | |||
RotateSelectionZ | |||
SaveMap (key: S+Ctrl | |||
SaveMapAs | |||
SavePosition1 (key: 1+Ctrl+Alt | |||
SavePosition10 (key: 0+Ctrl+Alt | |||
SavePosition2 (key: 2+Ctrl+Alt | |||
SavePosition3 (key: 3+Ctrl+Alt | |||
SavePosition4 (key: 4+Ctrl+Alt | |||
SavePosition5 (key: 5+Ctrl+Alt | |||
SavePosition6 (key: 6+Ctrl+Alt | |||
SavePosition7 (key: 7+Ctrl+Alt | |||
SavePosition8 (key: 8+Ctrl+Alt | |||
SavePosition9 (key: 9+Ctrl+Alt | |||
SaveRegion | |||
SaveSelected | |||
SaveSelectedAsPrefab | |||
SelectAllOfType (key: A+Shift | |||
SelectChildren | |||
SelectCompleteTall | |||
SelectInside | |||
SelectNudgeDown (key: Down+Alt | |||
SelectNudgeLeft (key: Left+Alt | |||
SelectNudgeRight (key: Right+Alt | |||
SelectNudgeUp (key: Up+Alt | |||
SelectTouching | |||
SetGrid0.125 | |||
SetGrid0.25 | |||
SetGrid0.5 | |||
SetGrid1 (key: 1 | |||
SetGrid128 (key: 8 | |||
SetGrid16 (key: 5 | |||
SetGrid2 (key: 2 | |||
SetGrid256 (key: 9 | |||
SetGrid32 (key: 6 | |||
SetGrid4 (key: 3 | |||
SetGrid64 (key: 7 | |||
SetGrid8 (key: 4 | |||
ShowAngles | |||
ShowAxes | |||
ShowBlocks | |||
ShowCommandList | |||
ShowCoordinates | |||
Show Crosshairs (grid) toggle on and off (key: Shift+X) [ToggleCrosshairs] {Edit>Preferences>Orthoview} | |||
Show hidden items. Reveals ALL hidden items. (See Hide) (key: Shift+H) [ShowHidden] {View > Hide/Show} | |||
ShowInUse | |||
ShowNames | |||
ShowWindowOutline | |||
ShowWorkzone | |||
Sides, number of, convert selected brush to be N-sided (key: Ctrl+N) range is 3 to 9. [Brush<N>Sided] | |||
SimplePatchMesh (key: P+Shift | |||
SnapToGrid (key: G+Ctrl | |||
SplitSelected (key: Return+Shift | |||
StimResponseEditor | |||
StitchPatchTexture | |||
SurfaceInspector (key: S | |||
TexRotateClock (key: Page_Down+Shift | |||
TexRotateCounter (key: Page_Up+Alt | |||
TexScaleDown (key: Down+Ctrl | |||
TexScaleLeft (key: Left+Ctrl | |||
TexScaleRight (key: Right+Ctrl | |||
TexScaleUp (key: Up+Ctrl | |||
TexShiftDown (key: Down+Shift | |||
TexShiftLeft (key: Left+Shift | |||
TexShiftRight (key: Right+Shift | |||
TexShiftUp (key: Up+Shift | |||
TexToolFlipS | |||
TexToolFlipT | |||
TexToolGridDown (key: minus+Shift | |||
TexToolGridUp (key: plus+Shift | |||
TexToolMergeItems (key: M+Alt | |||
TexToolSelectRelated | |||
TexToolSnapToGrid (key: G+Ctrl+Shift | |||
TexToolToggleGrid | |||
TextureNatural (key: N+Ctrl | |||
TextureTool (key: T+Ctrl+Alt | |||
ThickenPatch (key: T+Ctrl | |||
TogTexLock (key: T+Shift | |||
ToggleCamera (key: C+Ctrl+Shift | |||
Toggle Clipper/Resize-Move modes (key: X) [ToggleClipper] LTB | |||
ToggleConsole (key: O | |||
Toggle Crosshairs (grid) on and off (key: Shift+X) [ToggleCrosshairs] {Edit>Preferences>Orthoview} | |||
ToggleCubicClip (key: F+Shift | |||
ToggleEntityInspector (key: N | |||
ToggleFreeModelRotation | |||
ToggleGrid (key: 0 | |||
ToggleLightInspector (key: J | |||
TogglePointfile | |||
TogglePreview (key: F3 | |||
ToggleRotationPivot (key: R+Ctrl | |||
ToggleShowAllLightRadii (key: F+Ctrl+Shift+Alt | |||
Toggle Show SizeInfo | |||
Transform Dialog | |||
UnSelect Selection (key: Escape) | |||
Undo (key: Z+Ctrl | |||
UngroupSelection | |||
Up Floor (key: Page_Up) | |||
View Front | |||
View Side | |||
View Textures (key: T) | |||
View Top | |||
Zoom100 | |||
Zoom In (key: Delete | |||
Zoom Out (key: Insert | |||
[[Category:DarkRadiant]] | [[Category:DarkRadiant]] |
Revision as of 17:19, 26 July 2007
--Fidcal 12:19, 26 July 2007 (CDT)Key and mouse control in Dark Radiant...
written by Fidcal
This is an unformatted provisional copy of my personal rough notes which I update as I find time and discover new stuff. It is very incomplete. At some stage hopefully I'll tidy it up properly and make it more comprehensive.
Keys shown are defaults and may be changed in the Help menu > shortcut keys list. The shortcut keys list itself gives a guide to what features are available from the keys but they are not all obvious. As well as assigning and removing shortcut keys there in that dialog you can also examine, copy, backup, make alternatives, even edit (with caution), the file in which they are stored at
<drive>:\Documents and Settings\<user>\Application Data\DarkRadiant\input.xml
camview = 3D camera view
xyz = any orthoview, top, front, side.
[ ] square brackets indicates no default key assigned
LMB, MMB, RMB - Left, middle, right mouse buttons and MMW is middle mouse wheel (rotation)
CAMERA VIEW:
RMB in camview = toggle free mouse look around
In free mouse mode:
Zoom in and out with MMB
Ctrl+Shift+slide mouse forward,backward, left and right WITH FINE CONTROL.
Ctrl+slide mouse moves up, down, left and right WITH FINE CONTROL.
XYZ GRID ORTHOVIEW:
Ctrl + MMB in xyz = camera to cursor or drag camera
MMB in xyz = camera turns to where clicked
Ctrl + Alt + Tab = View to camera on selected view
Crtl + Shift + Tab = View to camera on all views
Ctrl + Alt + 1 through Ctrl + Alt + 0 = store camera position Alt + 1 through Alt + 0 = camera to stored position Alt + RMB on item in camview = camera to item centre (but keeps your current orientation)
Move: Arrow keys = forward/back/strafe left/right D & C = Move vertically up and down A & Z = Tilt up and down END = horizontal view (ie, not tilted up or down)
Move selection in orthoview: LMB Drag with mouse pointing within the selection. To move in one plane only: Hold down LMB, THEN shift (NOT shift then LMB!) and then drag either left right (only) else up down (only) Alternative: Alt + arrow key on selection
XYZ ORTHOVIEWS: Ctrl + tab = cycles through top, front, side views AND... moves view centre to selected item ELSE... moves centre to camera if nothing selected. Zoom in and out with MMB
Selecting : shift + Lclick* = select or add to already selected (if any) alt + shift + Lclick (repeatedly) = select stacked (e.g., behind, in front...) ctrl + shift + Lclick* = select face ctrl + shift + Ldrag = select all faces in rectangle dragged out. [tab] = group cycle forward = select next in entity group, eg, atdm:mover_door > related brush
Filtering, Hiding, Regioning: Dark Radiant has powerful filtering tools to help you to see more clearly the specific item or area you want to edit in a complex mission. They part the jungle of confusion in both camera and grid view to show as much or as little as you want to see. Caution: Some operations may include items that are not visible. For example, dragging a brush around a group and using 'select inside' will still also include any items 'Hidden' or not in the 'Region' within that brush so if you then move or delete that group the non-visible items will be effected too. 'Filtered' items will not be affected.
Hide: Use Hide (View menu) to quickly hide individual items that obscure your view. You can hide as many items as you wish one by one, now or later. They will all be revealed later if you select 'Show'...
H = Hide selection Shift + H = show hidden selections
Region:
Use the Region feature to exclude everything but the area you are working on.
Ctrl+Shift+R = hide everything except the selection and possibly some local related items.
Reveal everything again with View menu > Region > Switch off. The same menu also offers alternate way of setting Region, cropping to your chosen zoomed XYZ view or by using a selection to define an area (the selection is NOT removed in the process)
Filter: The Filter menu lets you filter out entire types such as all visportals or all lights, etc. You can also customise your own (see Defining custom Filters in DarkRadiant)
THE FOLLOWING IS AN ATTEMPT TO START A COMPLETE LIST OF ALL CONTROLS, MENUS, BUTTONS AND KEYS IN ONE LIST. IF I EVER GET IT ANY NEAR COMPLETE I'LL UPDATE THIS AND HOPEFULLY FORMAT IT BETTER. I SHALL ATTEMPT TO INCLUDE VARIATIONS IN ALPHA ORDER SO EG, TOGGLE CROSSHAIRS SHOULD ALSO BE UNDER C FOR CROSSHAIRS AND S FOR 'SHOW CROSSHAIRS' AND ANYTHING ELSE I CAN THINK OF...
Dark Radiant Controls:
Any keys shown are default shortcut keys configurable in Menu > Help > Shortcut Keys.
Names within square brackets [ ] are the command names in the Dark Radiant Shortcut List so you can find them in the list.
Routes within curly brackets are menu paths where applicable.
LTB = Left toolbar button TTB = Top toolbar button
Brush convert selected brush to be N-sided (key: Ctrl+N) range is 3 to 9. [Brush<N>Sided]
BrushCone
BrushExportCM
BrushExportOBJ
BrushPrism
BrushSphere
CSGHollow
CSGMerge (key: Ctrl+U)
CSGRoom
CSGSubtract (key: Shift+U)
CameraAngleDown (key: Z)
CameraAngleUp (key: A)
CameraBack (key: Down)
CameraDown (key: C)
CameraForward (key: Up)
CameraFreeMoveBack (key: Down)
CameraFreeMoveDown
CameraFreeMoveForward (key: Up)
CameraFreeMoveLeft (key: Left)
CameraFreeMoveRight (key: Right)
CameraFreeMoveUp
CameraLeft (key: Left)
CameraRight (key: Right)
CameraStrafeLeft (key: comma)
CameraStrafeRight (key: period)
CameraUp (key: D)
CapCurrentCurve (key: C+Shift)
CenterView (key: End)
CenterXYView (key: Tab+Ctrl+Alt)
CenterXYViews (key: Tab+Ctrl+Shift)
Clipper/Resize-Move modes Toggle (key: X) [ToggleClipper] LTB
ClipSelected (key: Return)
Clone Selection (key: SPACE)
Connect Selection (key: K+Ctrl)
Convert selected brush to be N-sided (key: Ctrl+N) range is 3 to 9. [Brush<N>Sided]
Copy (key: C+Ctrl)
Copy Shader
CreateCurveCatmullRom
CreateCurveNURBS
Crosshairs Toggle (grid) on and off (key: Shift+X) [ToggleCrosshairs] {Edit>Preferences>Orthoview}
CubicClipZoomIn (key: plus+Ctrl)
CubicClipZoomOut (key: minus+Ctrl)
CurveAppendCtrlPoint
CurveConvertType
CurveInsertCtrlPoint
CurveRemoveCtrlPoint
CycleCapTexturePatch (key: N+Ctrl+Shift)
DeleteSelection (key: BackSpace)
DownFloor (key: Page_Down)
DragEdges (key: E)
DragEntities
DragFaces (key: F)
DragVertices (key: V)
EditColourScheme
Entity List (key: L) [EntityList}
Exit
ExpandSelectionToEntities (key: E+Ctrl+Alt)
FilterAllentities
FilterBrushes
FilterCaulk
FilterClipTextures
FilterCollisionsurfaces
FilterDecals
FilterLights
FilterNodrawTextures
FilterPatches
FilterShadowTextures
FilterTriggerTextures
FilterVisportals
FilterWorldgeometry
FindBrush
FindReplaceTextures
FlipClip (key: Return+Ctrl
FlipTextureX
FlipTextureY
GridDown (key: plus
GridUp (key: minus
GroupCycleBackward (key: ISO_Left_Tab+Shift
GroupCycleForward (key: Tab
Hide selected items. Use any time to hide more and more (see Show Hidden to reveal all) (key: H) [HideSelected] {View > Hide/Show}
ImportMap
InvertCurve (key: I+Ctrl
InvertSelection (key: I
LoadPosition1 (key: 1+Alt
LoadPosition10 (key: 0+Alt
LoadPosition2 (key: 2+Alt
LoadPosition3 (key: 3+Alt
LoadPosition4 (key: 4+Alt
LoadPosition5 (key: 5+Alt
LoadPosition6 (key: 6+Alt
LoadPosition7 (key: 7+Alt
LoadPosition8 (key: 8+Alt
LoadPosition9 (key: 9+Alt
LoadPrefab
LookThroughCamera
LookThroughSelected
MRUOpen1
MRUOpen10
MRUOpen11
MRUOpen2
MRUOpen3
MRUOpen4
MRUOpen5
MRUOpen6
MRUOpen7
MRUOpen8
MRUOpen9
MakeDetail (key: M+Ctrl
MakeStructural (key: S+Ctrl+Shift
MapInfo (key: M
MatrixTranspose (key: M+Ctrl+Shift
MirrorSelectionX
MirrorSelectionY
MirrorSelectionZ
MouseDrag (key: Q
MouseRotate (key: R
MouseTranslate (key: W
MoveSelectionDOWN (key: KP_Subtract+Shift
MoveSelectionUP (key: KP_Add+Shift
NewMap
NewOrthoView (key: N+Ctrl+Alt
NextLeakSpot (key: K+Ctrl+Shift
NextView (key: Tab+Ctrl
NormaliseTexture
ObjectivesEditor
OpenMap (key: O+Ctrl
OverlayDialog (key: O+Alt
ParentSelection
Paste (key: V+Ctrl
PasteShader
PasteShaderNatural
PasteToCamera (key: V+Alt
PatchAppendColumnBeginning
PatchAppendColumnEnd
PatchAppendRowBeginning
PatchAppendRowEnd
PatchBevel
PatchCone
PatchCylinder
PatchDeleteColumnBeginning
PatchDeleteColumnEnd
PatchDeleteRowBeginning
PatchDeleteRowEnd
PatchDenseCylinder
PatchEndCap
PatchInsertColumnBeginning
PatchInsertColumnEnd (key: KP_Add+Ctrl+Shift
PatchInsertRowBeginning
PatchInsertRowEnd (key: KP_Add+Ctrl
PatchInspector (key: S+Shift
PatchSquareCylinder
PatchVeryDenseCylinder
Preferences (key: P
PrevLeakSpot (key: L+Ctrl+Shift
ProjectSettings
RedisperseCols (key: E+Ctrl+Shift
RedisperseRows (key: E+Ctrl
Redo (key: Y+Ctrl
RefreshReferences
RefreshShaders
RegionOff
RegionSetBrush
RegionSetSelection (key: R+Ctrl+Shift
RegionSetXY
RevertToWorldspawn (key: G+Shift
RotateSelectionX
RotateSelectionY
RotateSelectionZ
SaveMap (key: S+Ctrl
SaveMapAs
SavePosition1 (key: 1+Ctrl+Alt
SavePosition10 (key: 0+Ctrl+Alt
SavePosition2 (key: 2+Ctrl+Alt
SavePosition3 (key: 3+Ctrl+Alt
SavePosition4 (key: 4+Ctrl+Alt
SavePosition5 (key: 5+Ctrl+Alt
SavePosition6 (key: 6+Ctrl+Alt
SavePosition7 (key: 7+Ctrl+Alt
SavePosition8 (key: 8+Ctrl+Alt
SavePosition9 (key: 9+Ctrl+Alt
SaveRegion
SaveSelected
SaveSelectedAsPrefab
SelectAllOfType (key: A+Shift
SelectChildren
SelectCompleteTall
SelectInside
SelectNudgeDown (key: Down+Alt
SelectNudgeLeft (key: Left+Alt
SelectNudgeRight (key: Right+Alt
SelectNudgeUp (key: Up+Alt
SelectTouching
SetGrid0.125
SetGrid0.25
SetGrid0.5
SetGrid1 (key: 1
SetGrid128 (key: 8
SetGrid16 (key: 5
SetGrid2 (key: 2
SetGrid256 (key: 9
SetGrid32 (key: 6
SetGrid4 (key: 3
SetGrid64 (key: 7
SetGrid8 (key: 4
ShowAngles
ShowAxes
ShowBlocks
ShowCommandList
ShowCoordinates
Show Crosshairs (grid) toggle on and off (key: Shift+X) [ToggleCrosshairs] {Edit>Preferences>Orthoview}
Show hidden items. Reveals ALL hidden items. (See Hide) (key: Shift+H) [ShowHidden] {View > Hide/Show}
ShowInUse
ShowNames
ShowWindowOutline
ShowWorkzone
Sides, number of, convert selected brush to be N-sided (key: Ctrl+N) range is 3 to 9. [Brush<N>Sided]
SimplePatchMesh (key: P+Shift
SnapToGrid (key: G+Ctrl
SplitSelected (key: Return+Shift
StimResponseEditor
StitchPatchTexture
SurfaceInspector (key: S
TexRotateClock (key: Page_Down+Shift
TexRotateCounter (key: Page_Up+Alt
TexScaleDown (key: Down+Ctrl
TexScaleLeft (key: Left+Ctrl
TexScaleRight (key: Right+Ctrl
TexScaleUp (key: Up+Ctrl
TexShiftDown (key: Down+Shift
TexShiftLeft (key: Left+Shift
TexShiftRight (key: Right+Shift
TexShiftUp (key: Up+Shift
TexToolFlipS
TexToolFlipT
TexToolGridDown (key: minus+Shift
TexToolGridUp (key: plus+Shift
TexToolMergeItems (key: M+Alt
TexToolSelectRelated
TexToolSnapToGrid (key: G+Ctrl+Shift
TexToolToggleGrid
TextureNatural (key: N+Ctrl
TextureTool (key: T+Ctrl+Alt
ThickenPatch (key: T+Ctrl
TogTexLock (key: T+Shift
ToggleCamera (key: C+Ctrl+Shift
Toggle Clipper/Resize-Move modes (key: X) [ToggleClipper] LTB
ToggleConsole (key: O
Toggle Crosshairs (grid) on and off (key: Shift+X) [ToggleCrosshairs] {Edit>Preferences>Orthoview}
ToggleCubicClip (key: F+Shift
ToggleEntityInspector (key: N
ToggleFreeModelRotation
ToggleGrid (key: 0
ToggleLightInspector (key: J
TogglePointfile
TogglePreview (key: F3
ToggleRotationPivot (key: R+Ctrl
ToggleShowAllLightRadii (key: F+Ctrl+Shift+Alt
Toggle Show SizeInfo
Transform Dialog
UnSelect Selection (key: Escape)
Undo (key: Z+Ctrl
UngroupSelection
Up Floor (key: Page_Up)
View Front
View Side
View Textures (key: T)
View Top
Zoom100
Zoom In (key: Delete
Zoom Out (key: Insert