Nonsolid entities: Difference between revisions

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New page: To make a model (a bush, for example) non-solid set "solid" "0" on the entity in the entity inspector in DarkRadiant. It will not be enough to have "nonsolid" in your shader, this will...
 
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It will not be enough to have "nonsolid" in your shader, this will result in getting lifted up ingame as soon as you step into the model.
It will not be enough to have "nonsolid" in your shader, this will result in getting lifted up ingame as soon as you step into the model.
[[Category:Models]]
[[Category:Editing]]

Revision as of 10:46, 8 July 2007

To make a model (a bush, for example) non-solid set

"solid" "0" 

on the entity in the entity inspector in DarkRadiant.

It will not be enough to have "nonsolid" in your shader, this will result in getting lifted up ingame as soon as you step into the model.