Abandoned Works: Difference between revisions
Added Setting the Scene (Away 0) |
m →Elixir (earlier map): Added 2 screenshots |
||
Line 173: | Line 173: | ||
Informations: | Informations: | ||
This was the initial draft for the FM The Elixir, however, it was abandoned and never published. | This was the initial draft for the FM The Elixir, however, it was abandoned and never published. | ||
==== Screenshots ==== | |||
<gallery> | |||
Elixiralpha1 1.jpg | |||
Elixiralpha1DR.jpg|DR screenshot | |||
</gallery> | |||
== Seeking Lady Leicester == | == Seeking Lady Leicester == |
Revision as of 00:15, 10 November 2022
This article is WIP
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.
See forum topic: Abandoned Works
Bank
- Former author(s): Arcturus
- Status: Free for adoption
- Type: Band / Mansion
- Theme: -
- Progress: basic Geometry
Screenshots
-
DR screenshot
Canals
- Former author(s): Baddcog
- Status: Free for adoption
- Type: City
- Theme: -
- Progress: much of the Geometry
Screenshots
-
DR screenshot
Castle
- Former author(s): Shadowhide
- Status: Free for adoption
- Type: Castle
- Theme: undefined
- Progress: very basic Geometry
Screenshots
-
DR screenshot
High Society
- Former author(s): Radiatoryang
- Status: Free for adoption
- Type: Mansion / Chateau
- Theme: undefined
- Progress: Geometry, custom Texturing
Informations: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...
Screenshots
-
DR screenshot
Life in Luxery
- Former author(s): Theothesnopp
- Status: Free for adoption
- Type: City
- Theme: undefined
- Progress: Lot of Geometry done.
Informations: Requires update, heavy sealing and portaling.
Screenshots
-
DR screenshot
Lost City
- Former author(s): Theothesnopp
- Status: Free for adoption
- Type: City
- Theme: Lost City
- Progress: A few leafs.
- Made it again runable under 2.07 by Geep (2020)
Informations: Can be a nice start for any anyone who like to proceed from a started map template - particular for non veterans.
Screenshots
-
DR screenshot
Neighbours
- Former author(s): Theothesnopp
- Status: Free for adoption
- Type: Medium sized interior, may be turned into an exteriors.
- Theme: undefined
- Progress: Basic Geometry and a few Interiors
Informations: Runs in TDM 2.0 but probably need lots of fixing.
Screenshots
-
DR screenshot
The White Rose Hotel
- Former author(s): Roman 'Skacky' Barrilliot, Springheel. Bikerdude
- Current author(s): Baal
- Status: adopted
- Type: Mansion / Hotel
- Theme: Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM
- Progress (as of Februari 2012): Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.
Informations: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with an story expose.
Screenshots
-
DR screenshot
Elixir (earlier map)
- Former author(s): Bikerdude
- Status: Free for adoption
- Type: City
- Theme: Heist
- Progress: Brushwork 80%, needs just about everything else
Informations: This was the initial draft for the FM The Elixir, however, it was abandoned and never published.
Screenshots
-
DR screenshot
Seeking Lady Leicester
- Former author(s): grayman
- Current author(s): bikerdude
- Status: adopted
- Type: Mansion
- Theme: undefined
- Progress: 75% completed
The Black Mage
- Former author(s): grayman
- Current author(s): JackFarmer
- Status: adopted
- Type: Castle/Fortress
- Theme: Horror
- Progress: Released
Setting the Scene
- Former author(s): Atti, Bikerdude
- Current author(s): Geep
- Status: adopted
- Type: undefined
- Theme: undefined
- Progress: Released (new name: Away 0)
Wreckers Reach
- Campaign: Crucible of Omens
- Former author(s): Crumble of Omens team, Bikerdude, Dragofer
- Status: Free for adoption
- Type: undefined
- Theme: undefined
- Progress: undefined
Note datiswous: Broken in TDM 2.10+. Was able to load the map by commenting out entity 4045 and 4046 from wreckers.map (in texteditor)
Screenshots
-
DR screenshot