Female AIs - Faces & Heads: Difference between revisions

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===- The Usual Suspects===
By Geep, 2021
By Geep, 2021
==Introduction to "Part 1 – Faces & Heads – The Usual Suspects"==
==Introduction to "Part 1 – Faces & Heads – The Usual Suspects"==
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| "Create Entity" Name || atdm:ai_head_female01_hood
| "Create Entity" Name || atdm:ai_head_female01_hood
|-
|-
| Model name || ai_head_female01_hood
| Model Name || ai_head_female01_hood
|-
|-
| *.md5mesh name || heads/npcs/female_head01_mage
| *.md5mesh Mame || heads/npcs/female_head01_mage
|-
|-
| Neckline fits body mesh of... || mages and thieves
| Neckline fits body mesh of... || mages and thieves
|-
|-
| Hair color || Mostly hidden
| Hair Color || Mostly hidden
|-
|-
| Color seen in "Create Entity"? || Partially
| Color seen in "Create Entity"? || Partially
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| Model Name || head_female01
| Model Name || head_female01
|-
|-
| *.md5mesh Name [Note 2] || heads/npcs/female01_shaggy
| *.md5mesh Name || heads/npcs/female01_shaggy
|-
|-
| Neckline fits body mesh of... || non-noblewoman
| Neckline fits body mesh of... || non-noblewoman
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| Model Name || head_female01_shaggy_noblewoman
| Model Name || head_female01_shaggy_noblewoman
|-
|-
| *.md5mesh Name [Note 2] || heads/npcs/female01_shaggy_noblewoman
| *.md5mesh Name || heads/npcs/female01_shaggy_noblewoman
|-
|-
| Neckline fits body mesh of... || Noblewoman
| Neckline fits body mesh of... || Noblewoman
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| Model Name || --
| Model Name || --
|-
|-
| *.md5mesh Name [Note 2] || townsfolk/wench/wench_head_new
| *.md5mesh Name || townsfolk/wench/wench_head_new
|-
|-
| Neckline fits body mesh of... || Wench
| Neckline fits body mesh of... || Wench

Revision as of 22:43, 30 November 2021

By Geep, 2021

Introduction to "Part 1 – Faces & Heads – The Usual Suspects"

As with many video games, characters in TDM are composed of bodies and heads, which to some extent can be mixed and matched. In TDM (and unlike real-life) the character name and most other attributes is associated with the body, not the head. So default character names tend to be ignored when composing an FM. Indeed, an internal name is only displayed if a character is picked up, which is rare. All this by way of explaining why the female heads are simply called for instance, “Female01”.

Although not immediately obvious, there are only 4 distinct faces currently available in the core assets. These brown-eyed women come with various hair colors and styles, as well as necklines designed for different types of bodies. Generally, noblewomen and wenches have plunging, shoulder-revealing necklines, while townfolks and mages are more demure. In Part 1, we present the photos showing each face/head, followed by a table of details including which bodies it pairs well with. Additional information about pairing is at the end. Photos of female-specific bodies with their clothing styles, reflective of their roles, can be found in Part 2.

The Faces & Heads of the Standard Distribution

The head images here are as seen in the DR “Create Model” viewer, which tends to be a bit more informative than the head-selection process of “Create Entity”. In practice, though, you would select an AI body first in DR’s "Create Entity", then preview and choose a head. More about that process next.

Notes about the Tables Below

"Create Entity" Name (or Alternate Name). As seen in “Choose Entity”. To view the head in DR, navigate through the hierarchy prefix: The Dark Mod 2.0 (Standalone)/Internal/AI/...

To install a head in practice (but not see it in DR), first choose an appropriate body in “Create Entity”, then select its inherited spawnarg “def_head”, which will reveal the “Choose AI head…” button.

These entityDefs may be found in the folder tdm_ai_humanoid_heads01/def/ in either tdm_ai_heads_springheel.def (most female heads) or tdm_ai_heads.def (for alternative/legacy names for Female02 wench and Female04 noblewoman).

*.md5mesh Name. As seen in "Choose Model". Path prefix not shown: md5/chars/...


Female01

Springheel’s name for face: Noblewoman

20ish, with red lips and some prominent pinkish rouge on cheeks. Brown eyes and dark eyebrows.

As Hooded Mage

Figure 1a. As Hooded Mage
"Create Entity" Name atdm:ai_head_female01_hood
Model Name ai_head_female01_hood
*.md5mesh Mame heads/npcs/female_head01_mage
Neckline fits body mesh of... mages and thieves
Hair Color Mostly hidden
Color seen in "Create Entity"? Partially
"def_head" on Body... atdm:ai_archmage01_female; atdm:ai_mage01_female
Comments Hood restricts vision


As Townsfolk (or Similarly Dressed)

Figure 1b. As Townsfolk
"Create Entity" Name atdm:ai_head_female01_shaggy
Model Name head_female01
*.md5mesh Name heads/npcs/female01_shaggy
Neckline fits body mesh of... non-noblewoman
Hair Color Light brown
Color seen in "Create Entity"? Yes
"def_head" on Body... --


As Noblewoman

Figure 1c. As Noblewoman
"Create Entity" Name atdm:ai_head_female01_noblewoman
Model Name head_female01_shaggy_noblewoman
*.md5mesh Name heads/npcs/female01_shaggy_noblewoman
Neckline fits body mesh of... Noblewoman
Hair Color Light brown
Color seen in "Create Entity"? Yes
"def_head" on Body... --


As Wench

Figure 1d. As Wench
"Create Entity" Name --
Model Name --
*.md5mesh Name townsfolk/wench/wench_head_new
Neckline fits body mesh of... Wench
Hair Color Dirty blonde
Color seen in "Create Entity"? Yes
"def_head" on Body... --


Female02

Springheel’s name: Wench default

Late 30s, olive/tanned complexion, pale lips. Brown eyes and dark eyebrows


Female03

Springheel’s name: Waif

Teen or young adult, pale and freckled, full pink lips, eyes a bit bloodshot.


Female04

Springheel’s name: Modelesque

Dramatic eyeshadow and brows, whitish makeup, pale skin, moles/beauty spots

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