Female AIs - Faces & Heads: Difference between revisions
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By Geep, 2021 | By Geep, 2021 | ||
==Introduction to "Part 1 – Faces & Heads – The Usual Suspects"== | ==Introduction to "Part 1 – Faces & Heads – The Usual Suspects"== | ||
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| "Create Entity" Name || atdm:ai_head_female01_hood | | "Create Entity" Name || atdm:ai_head_female01_hood | ||
|- | |- | ||
| Model | | Model Name || ai_head_female01_hood | ||
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| *.md5mesh | | *.md5mesh Mame || heads/npcs/female_head01_mage | ||
|- | |- | ||
| Neckline fits body mesh of... || mages and thieves | | Neckline fits body mesh of... || mages and thieves | ||
|- | |- | ||
| Hair | | Hair Color || Mostly hidden | ||
|- | |- | ||
| Color seen in "Create Entity"? || Partially | | Color seen in "Create Entity"? || Partially | ||
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| Model Name || head_female01 | | Model Name || head_female01 | ||
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| *.md5mesh Name | | *.md5mesh Name || heads/npcs/female01_shaggy | ||
|- | |- | ||
| Neckline fits body mesh of... || non-noblewoman | | Neckline fits body mesh of... || non-noblewoman | ||
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| Model Name || head_female01_shaggy_noblewoman | | Model Name || head_female01_shaggy_noblewoman | ||
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| *.md5mesh Name | | *.md5mesh Name || heads/npcs/female01_shaggy_noblewoman | ||
|- | |- | ||
| Neckline fits body mesh of... || Noblewoman | | Neckline fits body mesh of... || Noblewoman | ||
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| Model Name || -- | | Model Name || -- | ||
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| *.md5mesh Name | | *.md5mesh Name || townsfolk/wench/wench_head_new | ||
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| Neckline fits body mesh of... || Wench | | Neckline fits body mesh of... || Wench |
Revision as of 22:43, 30 November 2021
By Geep, 2021
Introduction to "Part 1 – Faces & Heads – The Usual Suspects"
As with many video games, characters in TDM are composed of bodies and heads, which to some extent can be mixed and matched. In TDM (and unlike real-life) the character name and most other attributes is associated with the body, not the head. So default character names tend to be ignored when composing an FM. Indeed, an internal name is only displayed if a character is picked up, which is rare. All this by way of explaining why the female heads are simply called for instance, “Female01”.
Although not immediately obvious, there are only 4 distinct faces currently available in the core assets. These brown-eyed women come with various hair colors and styles, as well as necklines designed for different types of bodies. Generally, noblewomen and wenches have plunging, shoulder-revealing necklines, while townfolks and mages are more demure. In Part 1, we present the photos showing each face/head, followed by a table of details including which bodies it pairs well with. Additional information about pairing is at the end. Photos of female-specific bodies with their clothing styles, reflective of their roles, can be found in Part 2.
The Faces & Heads of the Standard Distribution
The head images here are as seen in the DR “Create Model” viewer, which tends to be a bit more informative than the head-selection process of “Create Entity”. In practice, though, you would select an AI body first in DR’s "Create Entity", then preview and choose a head. More about that process next.
Notes about the Tables Below
"Create Entity" Name (or Alternate Name). As seen in “Choose Entity”. To view the head in DR, navigate through the hierarchy prefix: The Dark Mod 2.0 (Standalone)/Internal/AI/...
To install a head in practice (but not see it in DR), first choose an appropriate body in “Create Entity”, then select its inherited spawnarg “def_head”, which will reveal the “Choose AI head…” button.
These entityDefs may be found in the folder tdm_ai_humanoid_heads01/def/ in either tdm_ai_heads_springheel.def (most female heads) or tdm_ai_heads.def (for alternative/legacy names for Female02 wench and Female04 noblewoman).
*.md5mesh Name. As seen in "Choose Model". Path prefix not shown: md5/chars/...
Female01
Springheel’s name for face: Noblewoman
20ish, with red lips and some prominent pinkish rouge on cheeks. Brown eyes and dark eyebrows.
As Hooded Mage
"Create Entity" Name | atdm:ai_head_female01_hood |
Model Name | ai_head_female01_hood |
*.md5mesh Mame | heads/npcs/female_head01_mage |
Neckline fits body mesh of... | mages and thieves |
Hair Color | Mostly hidden |
Color seen in "Create Entity"? | Partially |
"def_head" on Body... | atdm:ai_archmage01_female; atdm:ai_mage01_female |
Comments | Hood restricts vision |
As Townsfolk (or Similarly Dressed)
"Create Entity" Name | atdm:ai_head_female01_shaggy |
Model Name | head_female01 |
*.md5mesh Name | heads/npcs/female01_shaggy |
Neckline fits body mesh of... | non-noblewoman |
Hair Color | Light brown |
Color seen in "Create Entity"? | Yes |
"def_head" on Body... | -- |
As Noblewoman
"Create Entity" Name | atdm:ai_head_female01_noblewoman |
Model Name | head_female01_shaggy_noblewoman |
*.md5mesh Name | heads/npcs/female01_shaggy_noblewoman |
Neckline fits body mesh of... | Noblewoman |
Hair Color | Light brown |
Color seen in "Create Entity"? | Yes |
"def_head" on Body... | -- |
As Wench
"Create Entity" Name | -- |
Model Name | -- |
*.md5mesh Name | townsfolk/wench/wench_head_new |
Neckline fits body mesh of... | Wench |
Hair Color | Dirty blonde |
Color seen in "Create Entity"? | Yes |
"def_head" on Body... | -- |
Female02
Springheel’s name: Wench default
Late 30s, olive/tanned complexion, pale lips. Brown eyes and dark eyebrows
Female03
Springheel’s name: Waif
Teen or young adult, pale and freckled, full pink lips, eyes a bit bloodshot.
Female04
Springheel’s name: Modelesque
Dramatic eyeshadow and brows, whitish makeup, pale skin, moles/beauty spots