Texture Sources: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
Peter spy (talk | contribs)
No edit summary
Peter spy (talk | contribs)
No edit summary
Line 1: Line 1:
Below is a list of sources from which good textures can be found. These are not sites with ready built textures, there is some work to make them look good in TDM. See [[Textures]] for more information.
Below is a list of sources from which good textures can be found. Note that most textures available these days are procedurally generated for PBR materials. TDM uses a non-PBR engine (idtech4), so these textures typically require some work to make them look good in game. See [[Textures]] for more information.


===Free===
===Free===

Revision as of 15:45, 15 May 2019

Below is a list of sources from which good textures can be found. Note that most textures available these days are procedurally generated for PBR materials. TDM uses a non-PBR engine (idtech4), so these textures typically require some work to make them look good in game. See Textures for more information.

Free

  • Texture Haven – 1k to 8k textures, no signup required.
  • CC0 Textures – 2k to 8k textures and Substance files, no registration required.


Other sources

  • Poliigon – Textures, brushes, models, and HDRI maps, usually for architectural rendering. Only some of those are free. Textures from 1k to 8k. Requires login credentials.
  • Quixel Megascans – Textures and models, selected free assets. Signup required.


Please add to this list.