Skybox Basic Details: Difference between revisions
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The most simple thing to do is to make a box around the level and use the hollow tool. | The most simple thing to do is to make a box around the level and use the hollow tool. | ||
http://img226.imageshack.us/img226/4963/84078566bs0.jpg | [http://img226.imageshack.us/img226/4963/84078566bs0.jpg http://img226.imageshack.us/img226/4963/84078566bs0.th.jpg] | ||
http://img59.imageshack.us/img59/6734/74703655hm7.jpg | [http://img59.imageshack.us/img59/6734/74703655hm7.jpg http://img59.imageshack.us/img59/6734/74703655hm7.th.jpg] | ||
Texture the inside facing sides with the textures/textures/smf/portal_sky texture, ensuring you only texture the inside facing sides, selecting them with control shift click. | Texture the inside facing sides with the textures/textures/smf/portal_sky texture, ensuring you only texture the inside facing sides, selecting them with control shift click. | ||
http://img120.imageshack.us/img120/3702/77003234sb4.jpg | [http://img120.imageshack.us/img120/3702/77003234sb4.jpg http://img120.imageshack.us/img120/3702/77003234sb4.th.jpg] | ||
http://img59.imageshack.us/img59/2491/35449053rg0.jpg | [http://img59.imageshack.us/img59/2491/35449053rg0.jpg http://img59.imageshack.us/img59/2491/35449053rg0.th.jpg] | ||
Go to the edit menu, then “Load prefab” and navigate to the “prefabs” folder in “darkmod” folder and select “tdm_sky_starry1.pfb”. | Go to the edit menu, then “Load prefab” and navigate to the “prefabs” folder in “darkmod” folder and select “tdm_sky_starry1.pfb”. | ||
http://img71.imageshack.us/img71/869/48886392io8.jpg | [http://img71.imageshack.us/img71/869/48886392io8.jpg http://img71.imageshack.us/img71/869/48886392io8.th.jpg] | ||
http://img59.imageshack.us/img59/8646/71894725lp0.jpg | [http://img59.imageshack.us/img59/8646/71894725lp0.jpg http://img59.imageshack.us/img59/8646/71894725lp0.th.jpg] | ||
http://img226.imageshack.us/img226/41/12625019uj3.jpg | [http://img226.imageshack.us/img226/41/12625019uj3.jpg http://img226.imageshack.us/img226/41/12625019uj3.th.jpg] | ||
Place this outside the main hollow box of your level. It is caulked on the outside and sealed so it will not leak. | Place this outside the main hollow box of your level. It is caulked on the outside and sealed so it will not leak. | ||
http://img71.imageshack.us/img71/9610/98009669xk2.jpg | [http://img71.imageshack.us/img71/9610/98009669xk2.jpg http://img71.imageshack.us/img71/9610/98009669xk2.th.jpg] | ||
Finished. When you load your level you will have an attractive night sky with clouds moon and stars. | Finished. When you load your level you will have an attractive night sky with clouds moon and stars. | ||
http://img71.imageshack.us/img71/841/69658107tm5.jpg | [http://img71.imageshack.us/img71/841/69658107tm5.jpg http://img71.imageshack.us/img71/841/69658107tm5.th.jpg] | ||
[[Category:Editing]] | [[Category:Editing]] | ||
[[Category:Tutorial]] | [[Category:Tutorial]] |
Revision as of 06:35, 21 February 2007
How to make a prefab skybox
The easiest way to use a skybox in The Dark Mod is to use the prefab ones which come in the resources.
The first thing to do is create a textured box around your level. This can be caulk or texture, the important thing is that it has a texture so that the level is sealed.
The most simple thing to do is to make a box around the level and use the hollow tool.
Texture the inside facing sides with the textures/textures/smf/portal_sky texture, ensuring you only texture the inside facing sides, selecting them with control shift click.
Go to the edit menu, then “Load prefab” and navigate to the “prefabs” folder in “darkmod” folder and select “tdm_sky_starry1.pfb”.
Place this outside the main hollow box of your level. It is caulked on the outside and sealed so it will not leak.
Finished. When you load your level you will have an attractive night sky with clouds moon and stars.