Modeling: Difference between revisions
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* [[Scaling And Rotating AI Meshes]] | * [[Scaling And Rotating AI Meshes]] | ||
* [[Using Blender for Doom 3 Modeling]] | * [[Using Blender for Doom 3 Modeling]] | ||
* [[Swapping Heads on AI Models]] | |||
[[Category:Models]] | [[Category:Models]] |
Revision as of 18:20, 8 December 2006
This page will detail and link to other pages talking about making, importing etc. various formats of 3D Model.
- Modeling - Basic Tutorial
- Adding Heads and Weapons to AI
- An AI consists of 6 Models
- Getting Characters and their Anims into Doom
- Meshes from Lightwave to D3 with Normal Maps
- Model/Texture Guidelines
- Modeling Tools: Unfold3D
- Multiple Head Definitions for AI
- Problematic Paths in Models
- Setting up Ragdolls for Custom Joint Hierarchies
- Scaling And Rotating AI Meshes
- Using Blender for Doom 3 Modeling
- Swapping Heads on AI Models