Modeling: Difference between revisions
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* [[Model/Texture Guidelines]] | * [[Model/Texture Guidelines]] | ||
* [[Modeling Tools: Unfold3D]] | * [[Modeling Tools: Unfold3D]] | ||
* [[Multiple Head Definitions for AI]] | |||
* [[Problematic Paths in Models]] | * [[Problematic Paths in Models]] | ||
* [[Setting up Ragdolls for Custom Joint Hierarchies]] | * [[Setting up Ragdolls for Custom Joint Hierarchies]] |
Revision as of 12:17, 31 October 2006
This page will detail and link to other pages talking about making, importing etc. various formats of 3D Model.
- Modeling - Basic Tutorial
- Adding Heads and Weapons to AI
- An AI consists of 6 Models
- Getting Characters and their Anims into Doom
- Meshes from Lightwave to D3 with Normal Maps
- Model/Texture Guidelines
- Modeling Tools: Unfold3D
- Multiple Head Definitions for AI
- Problematic Paths in Models
- Setting up Ragdolls for Custom Joint Hierarchies
- Scaling And Rotating AI Meshes
- Using Blender for Doom 3 Modeling