Problematic Paths in Models: Difference between revisions
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*BITMAP "//darkmod/models/props/misc/bowl" | *BITMAP "//darkmod/models/props/misc/bowl" | ||
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Latest revision as of 17:15, 7 October 2007
Originally written by New Horizon on http://forums.thedarkmod.com/topic/739
This is in regards to black models. We traced this to an issue with the material paths inside the models. By opening up an ase file in a text editor you would have seen something like this....
*MATERIAL_NAME "//DarkMod/models/props/misc/bowl"
and
*BITMAP "//DarkMod/models/props/misc/bowl"
The suggestion was to change this to the following....
*MATERIAL_NAME "//base/models/props/misc/bowl"
and
*BITMAP "//base/models/props/misc/bowl"
This works, however it causes frobbable items to be at full brightness ...at all times. Not good. So, I dug a little deeper.
I don't know why I didn't notice this all along, but everything needs to be in lower caps. Currently the path names were like this....
*MATERIAL_NAME "//DarkMod/models/props/misc/bowl"
and
*BITMAP "//DarkMod/models/props/misc/bowl"
As you can see, d and m are in upper caps. I changed it to all lower caps as it should be and everything works great.
So, just to make sure everyone is aware of this.
Always use Lower Caps
*MATERIAL_NAME "//darkmod/models/props/misc/bowl"
and
*BITMAP "//darkmod/models/props/misc/bowl"