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| ==Introduction==
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| Here you will find information about the sounds and how you add them to your level. Blah blah blah. | | Here you will find information about the sounds and how you add them to your level. Blah blah blah. |
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| | | * [[Sound Folderstructure]] |
| ===The folderstructure===
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| The audio part of the Dark Mod has been divided into three sections, [[Ambient]], [[SFX]] and [[Voices]]. What follows below is a list of these sections (and their subsections) together with a brief explanation of what goes in there. This structure and all the soundfiles that ships with the mod can be found in doom3/darkmod/sound.
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| *'''Ambient''' - Sounds which are added by the leveldesigner in order to bring life to the map. Mood enhancers, if you wish. Ex: machines, birds, waterfalls and background music/loops.
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| **''Ambience'': Sounds not tied to an object. Music/background hums. Added purely to enhance the atmosphere.
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| **''Environmental'': Sounds that imitate an object from the world. Such as machines, birds, crickets and other animals, a stream of water, churchbells, rattling chains etc.
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| *'''SFX''' - (A.k.a Soundeffects) We have adopted this term for any sound that is played from within the code. That basically means leveldesigner wont have to bother about them. Ex: footsteps, impact sounds, weapon sounds, the pickup-loot sound, porcelain-cup-dropped-on-marble sounds etc.
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| **''Game'': Certain "special" sounds as levelstart, objective_complete/failed, main menu sounds etc
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| **''Movement'': Footsteps etc
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| **''Tools'': Weapons and gadgets
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| **''World'': Collisions, objects (open doors etc)
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| *'''Voices''' - Things spoken or expressed by the inhabitants of the world. That includes: Humans, zombies, belchers, and any other creatures we might come up with.
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| ===File formats=== | | ===File formats=== |
Here you will find information about the sounds and how you add them to your level. Blah blah blah.
File formats
The Dark Mod is using the following standards:
- SFX: Ogg, 44100Hz, 96kbps, mono
- Ambient: Ogg, 44100Hz, 160kbps, stereo OR Ogg, 44100Hz, 96kbps, mono. (Does the sound really benefit from stereo format?)
Doom 3 supports 1 or 2 channel, 16 bit OGG or WAV files at 11025, 22050 or 44100 Hz.
Adding sounds to your level
This part will explain how you add a sound to a level using the inbuilt soundeditor