Standalone Progress: Difference between revisions
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=== Materials - 90% - Ongoing === | === Materials - 90% - Ongoing === | ||
Most of the common material definitions have been added, however, a few | Most of the common material definitions have been added, however, a few might still be missing. | ||
See [[Missing assets for standalone TDM]] for a list of missing material shaders. | See [[Missing assets for standalone TDM]] for a list of missing material shaders. | ||
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* models/md5/monsters/skeleton/skeleton.md5mesh (causing every mission that uses it to crash) | * models/md5/monsters/skeleton/skeleton.md5mesh (causing every mission that uses it to crash) | ||
* models/mapobjects/tables/bunkbed/mattress.lwo | * models/mapobjects/tables/bunkbed/mattress.lwo | ||
See [[Missing assets for standalone TDM]] for a list of missing models. | |||
=== Animations - 0% - Unknown === | === Animations - 0% - Unknown === |
Revision as of 11:11, 1 June 2012
This page will attempt to track progress of TDM's migration from using Doom 3 assets to that of being self-contained and standalone.
Assets
Materials - 90% - Ongoing
Most of the common material definitions have been added, however, a few might still be missing.
See Missing assets for standalone TDM for a list of missing material shaders.
Textures - 90% - Ongoing
Some basic textures (mostly light textures) are still missing.
See Missing assets for standalone TDM for a list of missing textures.
Sounds - 90% - Unknown
Some sound effects textures (mostly creature sounds) are still missing.
See Missing assets for standalone TDM for a list of missing sounds.
Models - 95% - Unknown
Springheel: Also there are plenty of models that are modified versions of D3 meshes. They won't throw an error because they're included in the mod, but they can't be left in if TDM is going standalone.
Off the top of my head:
- pick-axe
- wooden tray
- several chain models
- skull01 model
- candle textures (and possibly mesh)
- jar
- noblewoman's legs
- beggar's arms and legs
- werebeast body
- Sykes head and textures
- head08 mesh and textures
- head06 mesh and textures
- head01 mesh and textures
- zombie mesh (x2) and textures (x3)
Also, some meshes and models are completely missing:
- models/md5/monsters/skeleton/skeleton.md5mesh (causing every mission that uses it to crash)
- models/mapobjects/tables/bunkbed/mattress.lwo
See Missing assets for standalone TDM for a list of missing models.
Animations - 0% - Unknown
- The zombie animations are missing.
- The werebeast uses imp animations. Must be replaced (both bipedal and quadrapedal).
GPU Shaders - ??% - Unknown
Unknown status.
Entities and AF - 100% - Done
The .AF files should be complete. If there are any missing, they can be easily recreated with the AF editor, as they are only text files.
Editor Images - 100% - Done
These have all been replaced.
Console & GUI - 100% - Done
Both the main menu and the console (including a new, improved font) now work w/o D3 present.
Scripts - 100% - Done
TDM no longer needs any D3 scripts at all.