Sound: Difference between revisions
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==Introduction== | |||
The audio part of the Dark Mod has been divided into the following three sections: | |||
<ol> | |||
<li>[[SFX]]</li> | |||
<li>[[Ambient]]</li> | |||
<li>[[Voices]]</li> | |||
</ol> | |||
===Soundeffects (or SFX)=== | |||
We have adopted this term for any sound that is played from within the code. That basically means leveldesigner wont have to bother about them. Ex: footsteps, impact sounds, weapon sounds, the pickup-loot sound, porcelain-cup-dropped-on-marble sounds etc.</li> | |||
[[Voice Set Guidelines]] | [[Voice Set Guidelines]] |
Revision as of 21:40, 5 December 2005
Introduction
The audio part of the Dark Mod has been divided into the following three sections:
Soundeffects (or SFX)
We have adopted this term for any sound that is played from within the code. That basically means leveldesigner wont have to bother about them. Ex: footsteps, impact sounds, weapon sounds, the pickup-loot sound, porcelain-cup-dropped-on-marble sounds etc. Voice Set Guidelines