Missing assets for standalone TDM: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
update |
a big update from grayman's list (textures/sounds still todo) |
||
Line 7: | Line 7: | ||
== Missing assets == | == Missing assets == | ||
=== Textures === | === Textures and Materials === | ||
It is not really possible to see if just the material definition is missing, or an actual texture. So both are here in the same list: | |||
* fogs/basicfog | * fogs/basicfog | ||
Line 73: | Line 75: | ||
* thunderlightsky2 | * thunderlightsky2 | ||
* topc | * topc | ||
==== Cube maps ==== | |||
* env/gen2 | |||
=== Sounds === | === Sounds === | ||
Line 157: | Line 163: | ||
* player_sounds_thud.wav | * player_sounds_thud.wav | ||
=== AI | === AI === | ||
* Zombie + animations | * Zombie + animations | ||
* Joint 'Shoulders' not found for 'head_joint' on 'atdm_ai_undead_zombie_a... | * Joint 'Shoulders' not found for 'head_joint' on 'atdm_ai_undead_zombie_a... | ||
=== Animations === | |||
* models/md5/characters/npcs/zheads/z1idle.md5anim | |||
* models/md5/chars/af_pose.md5anim | |||
* models/md5/environments/hellchain.md5anim | |||
* models/md5/environments/swinglight_round.md5anim | |||
* models/md5/monsters/imp/initial.md5anim | |||
=== entityDefs === | === entityDefs === | ||
* env_skeleton | * env_skeleton | ||
* info_player_teleport on 'corridordoors' | |||
* target_endlevel on 'NextLevel2' | |||
* target_setkeyval on 'entry_keyval' | |||
=== AF (Articulated Figures) === | === AF (Articulated Figures) === | ||
Line 171: | Line 188: | ||
* env_skeleton.af | * env_skeleton.af | ||
* env_swinglight_round.af | * env_swinglight_round.af | ||
* monster_demon_imp | |||
* monster_zombie_base | |||
* monster_zombie_bernie | |||
=== Tables for material shaders === | |||
* 'blighttable' | |||
* 'eyestable' | |||
* 'fireballtable' | |||
* 'deserttable' | |||
=== Models === | |||
* models/gibs/brain_2xb.lwo | |||
* models/gibs/gib_left_arm.lwo | |||
* models/gibs/gib_left_leg.lwo | |||
* models/gibs/gib_right_foot.lwo | |||
* models/gibs/gib_torso.lwo | |||
* models/gibs/left_waist_pork.lwo | |||
* models/gibs/lup_leg_pork.lwo | |||
* models/items/shells_ammo/shells_large.lwo | |||
* models/mapobjects/caves/caverock1.ASE | |||
* models/mapobjects/hell/mancroom/bars.lwo | |||
* models/mapobjects/lights/cagelight/cagelight.lwo | |||
* models/mapobjects/tables/bunkbed/mattress.lwo | |||
This one is a bit of a mystery: | |||
* models/darkmod/map_specific/saintlucia/sewer_door.lwo | |||
== See also == | == See also == |
Revision as of 13:17, 4 May 2012
This page contains a list of assets that need to be replaced to make The Dark Mod stand-alone, that is to be able to play missions without having Doom 3 installed.
This list is incomplete!
Missing assets
Textures and Materials
It is not really possible to see if just the material definition is missing, or an actual texture. So both are here in the same list:
- fogs/basicfog
- fogs/glare2
- genericdamage
- guis/assets/common/dirt3
- guis/assets/common/outershadow
- lights/_brightround
- lights/biground1
- lights/cloudscroll
- lights/cloudscroll2
- lights/falloff_exp2
- lights/impflash
- lights/impflyflash
- lights/lightgratelight
- lights/lightgratelight_snd
- lights/squarelight1
- textures/lights/squarelight
- textures/lights/brightround
- textures/decals/ballburn01
- textures/decals/bloodspray
- textures/decals/bulleth02
- textures/decals/fly
- textures/decals/hurt02
- textures/decals/sdirt11a
- textures/decals/splat1 .. textures/decals/splat9
- textures/decals/stain01b
- textures/decals/stain03
- textures/decals/stainwall
- textures/decals/stainwallfade
- textures/decals/tunnel
- textures/glass/glass1
- textures/glass/outdoor_glass1fx
- textures/hell/dirt02
- textures/hell/dirt02_s
- textures/hell/wood1
- textures/hell/lava1
- textures/particles/billow3_glow
- textures/particles/billow_glow
- textures/particles/blacksmokepuff
- textures/particles/boomboom
- textures/particles/boomboom2
- textures/particles/boomboom3
- textures/particles/drop2
- textures/particles/droppuddle
- textures/particles/dust
- textures/particles/dustcloud
- textures/particles/fbeam
- textures/particles/pfirebig
- textures/particles/pfiresmall2
- textures/particles/plasma
- textures/particles/preamble
- textures/particles/rocketbacklit
- textures/particles/smokepuff
- textures/particles/snowball
- textures/particles/spark3
- textures/particles/s_lightning2_whi
- textures/particles/s_lightning_masked
- textures/sfx/shotgunpuff
- textures/sfx/vp1
- textures/sfx/vpring3
- thunderlight1
- thunderlight2
- thunderlightsky1
- thunderlightsky2
- topc
Cube maps
- env/gen2
Sounds
- _default.wav
- book_impact.wav
- bullet_impact_flesh.wav
- bullet_impact_stone.wav
- bullet_impact_wood.wav
- burger_impact.wav
- fist_impact.wav
- monster_demon_imp_fireball_flight.wav
- monster_demon_tick_footstep.wav
- paper_impact.wav
- sound/doors/hell/open_02.wav
- sound/ed/player/player_land2.ogg
- sound/ed/tick/chirp1.ogg
- sound/ed/tick/chirp2.ogg
- sound/ed/tick/chirp3.ogg
- sound/impact/burger/burger_02.ogg
- sound/impact/guts/guts_02.ogg
- sound/impact/guts/guts_03.ogg
- sound/impact/guts/guts_04.ogg
- sound/impact/guts/guts_05.ogg
- light_flicker_104.wav
From Heart of Lone Salvation:
- m3_stop.wav
- hell_gatelower.wav
- sound/doors/large/hugedoor_01_open.wav
- sound/ed/tick/chirp1.ogg .. sound/ed/tick/chirp6.ogg
- sound/ed/tick/tick_death1.ogg .. sound/ed/tick/tick_death3.ogg
- sound/ed/tick/tick_pain1.ogg .. sound/ed/tick/tick_pain4.ogg
- monster_demon_imp_melee_hit.wav
- monster_demon_imp_melee_miss.wav
- sound/monsters/trite/sight1.wav
- sound/monsters/trite/sight3.wav
- sound/monsters/trite/sight5.wav
- sound/monsters/trite/pain8.wav
- sound/monsters/trite/pain9.wav
- sound/ed/maggot/hiss3h2.ogg
- monster_demon_trite_chatter_combat.wav
- sound/ed/tick/tick_walk1.wav .. sound/ed/tick/tick_walk6.wav
- monster_demon_trite_sight.wav
- monster_demon_trite_melee.wav
- monster_demon_trite_pain.wav
- monster_demon_trite_death.wav
- ceiling_tiles.wav
- m3_loop.wav
- m3_start.wav
- e3_metalbash_01.wav
- hh_door_movement_1.wav
- stone_movement_end.wav
- sound/levels/caverns2/stone_movement_loop.wav
- bones_fall.wav
- sound/movers/_general_movement/m3_end.wav
- sound/movers/_general_movement/m3_loop.wav
- sound/impact/metal_doors/slam_01.ogg
- sound/doors/hell/open_02.wav
- tincan.wav
- sound/weapons/explosions/impexp_04.wav
- sound/weapons/casings/small_metal_02.wav
- sound/weapons/impacts/bullet_metal/metalimpact_04.wav
- sound/xian/foley_sessions/metals_small/lowtink_01.ogg
- sound/xian/foley_sessions/metals_small/lowtink_02.ogg
- sound/xian/foley_sessions/metals_small/lowtink_03.ogg
- sound/impact/stairs/simpact_04.ogg
Unused, but generating warnings
These are probably automatically loaded, but never used and can be removed in the code:
- player_sounds_doublevision.wav
- player_sounds_guienter.wav
- player_sounds_guiexit.wav
- player_sounds_heartbeat.wav
- player_sounds_heartbeat_dying.wav
- player_sounds_hitarmor.wav
- player_sounds_hitflesh.wav
- player_sounds_skipcinematic.wav
- player_sounds_teleportexit.wav
- player_sounds_teleportstart.wav
- player_sounds_thud.wav
AI
- Zombie + animations
- Joint 'Shoulders' not found for 'head_joint' on 'atdm_ai_undead_zombie_a...
Animations
- models/md5/characters/npcs/zheads/z1idle.md5anim
- models/md5/chars/af_pose.md5anim
- models/md5/environments/hellchain.md5anim
- models/md5/environments/swinglight_round.md5anim
- models/md5/monsters/imp/initial.md5anim
entityDefs
- env_skeleton
- info_player_teleport on 'corridordoors'
- target_endlevel on 'NextLevel2'
- target_setkeyval on 'entry_keyval'
AF (Articulated Figures)
- env_rope.af
- env_skeleton.af
- env_swinglight_round.af
- monster_demon_imp
- monster_zombie_base
- monster_zombie_bernie
Tables for material shaders
- 'blighttable'
- 'eyestable'
- 'fireballtable'
- 'deserttable'
Models
- models/gibs/brain_2xb.lwo
- models/gibs/gib_left_arm.lwo
- models/gibs/gib_left_leg.lwo
- models/gibs/gib_right_foot.lwo
- models/gibs/gib_torso.lwo
- models/gibs/left_waist_pork.lwo
- models/gibs/lup_leg_pork.lwo
- models/items/shells_ammo/shells_large.lwo
- models/mapobjects/caves/caverock1.ASE
- models/mapobjects/hell/mancroom/bars.lwo
- models/mapobjects/lights/cagelight/cagelight.lwo
- models/mapobjects/tables/bunkbed/mattress.lwo
This one is a bit of a mystery:
- models/darkmod/map_specific/saintlucia/sewer_door.lwo