Standalone Progress: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
Tels (talk | contribs)
update
Tels (talk | contribs)
m typo
Line 37: Line 37:
Both the main menu and the console (including a new, improved font) now work w/o D3 present.
Both the main menu and the console (including a new, improved font) now work w/o D3 present.


0== Scripts - 100% - Done ===
=== Scripts - 100% - Done ===


TDM no longer needs any D3 scripts at all.
TDM no longer needs any D3 scripts at all.

Revision as of 18:22, 2 May 2012

This page will attempt to track progress of TDM's migration from using Doom 3 assets to that of being self-contained and standalone.

Assets

Editor Images - 100% - Complete

Materials - ??% - Ongoing

Most of the common materials have been added, however, a few important ones like fogs are still missing.

See Missing assets for standalone TDM for a parital list of missing material shaders.

Textures - 90% - Ongoing

Some basic textures (mostly light textures) are still missing.

See Missing assets for standalone TDM for a parital list of missing textures.

Sounds - 90% - Unknown

Some sound effects textures (mostly light textures) are still missing.

See Missing assets for standalone TDM for a partial list of missing textures.

Models - 95% - Unknown

Only a select few models are missing, like the bunkbed mattress. Every other model is from TDM already.

Animations - 0% - Unknown

The zombie animations are missing. Others?

Shaders - ??% - Ongoing

Console & GUI - 100% - Done

Both the main menu and the console (including a new, improved font) now work w/o D3 present.

Scripts - 100% - Done

TDM no longer needs any D3 scripts at all.

See also