Missing assets for standalone TDM: Difference between revisions

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* light_flicker_104.wav
* light_flicker_104.wav


==== Unused, but generating warnings ====
From '''Heart of Lone Salvation''':
 
These are probably automatically loaded, but never used and can be removed in the code:


* player_sounds_doublevision.wav
* player_sounds_guienter.wav
* player_sounds_guiexit.wav
* player_sounds_heartbeat.wav
* player_sounds_heartbeat_dying.wav
* player_sounds_hitarmor.wav
* player_sounds_hitflesh.wav
* player_sounds_skipcinematic.wav
* player_sounds_teleportexit.wav
* player_sounds_teleportstart.wav
* player_sounds_thud.wav
* m3_stop.wav
* m3_stop.wav
* hell_gatelower.wav
* hell_gatelower.wav
Line 117: Line 104:
* sound/levels/caverns2/stone_movement_loop.wav
* sound/levels/caverns2/stone_movement_loop.wav
* bones_fall.wav
* bones_fall.wav
==== Unused, but generating warnings ====
These are probably automatically loaded, but never used and can be removed in the code:
* player_sounds_doublevision.wav
* player_sounds_guienter.wav
* player_sounds_guiexit.wav
* player_sounds_heartbeat.wav
* player_sounds_heartbeat_dying.wav
* player_sounds_hitarmor.wav
* player_sounds_hitflesh.wav
* player_sounds_skipcinematic.wav
* player_sounds_teleportexit.wav
* player_sounds_teleportstart.wav
* player_sounds_thud.wav


=== AI & Animations ===
=== AI & Animations ===

Revision as of 16:13, 1 May 2012

This page contains a list of assets that need to be replaced to make The Dark Mod stand-alone, that is to be able to play missions without having Doom 3 installed.

Missing assets

Textures

  • fogs/basicfog
  • guis/assets/common/dirt3
  • guis/assets/common/outershadow
  • lights/lightgratelight_snd
  • textures/lights/squarelight
  • textures/lights/brightround
  • textures/decals/ballburn01
  • textures/decals/bloodspray
  • textures/decals/bulleth02
  • textures/decals/hurt02
  • textures/decals/irblend
  • textures/decals/splat1 .. textures/decals/splat9
  • textures/decals/stainwall
  • textures/decals/stainwallfade
  • textures/decals/tunnel
  • textures/glass/glass1
  • textures/glass/outdoor_glass1fx
  • textures/hell/wood1
  • textures/particles/billow_glow
  • textures/particles/blacksmokepuff
  • textures/particles/boomboom
  • textures/particles/boomboom2
  • textures/particles/boomboom3
  • textures/particles/drop2
  • textures/particles/droppuddle
  • textures/particles/dust
  • textures/particles/dustcloud
  • textures/particles/fbeam
  • textures/particles/pfirebig
  • textures/particles/pfiresmall2
  • textures/particles/plasma
  • textures/particles/preamble
  • textures/particles/rocketbacklit
  • textures/particles/smokepuff
  • textures/particles/snowball
  • textures/particles/spark3
  • textures/sfx/vp1
  • textures/sfx/vpring3
  • thunderlight1
  • thunderlight2
  • thunderlightsky1
  • thunderlightsky2
  • topc

Sounds

  • _default.wav
  • book_impact.wav
  • bullet_impact_flesh.wav
  • bullet_impact_stone.wav
  • bullet_impact_wood.wav
  • burger_impact.wav
  • fist_impact.wav
  • monster_demon_imp_fireball_flight.wav
  • monster_demon_tick_footstep.wav
  • paper_impact.wav
  • sound/doors/hell/open_02.wav
  • sound/ed/player/player_land2.ogg
  • sound/ed/tick/chirp1.ogg
  • sound/ed/tick/chirp2.ogg
  • sound/ed/tick/chirp3.ogg
  • sound/impact/burger/burger_02.ogg
  • sound/impact/guts/guts_02.ogg
  • sound/impact/guts/guts_03.ogg
  • sound/impact/guts/guts_04.ogg
  • sound/impact/guts/guts_05.ogg
  • light_flicker_104.wav

From Heart of Lone Salvation:

  • m3_stop.wav
  • hell_gatelower.wav
  • sound/doors/large/hugedoor_01_open.wav
  • sound/ed/tick/chirp1.ogg .. sound/ed/tick/chirp6.ogg
  • sound/ed/tick/tick_death1.ogg .. sound/ed/tick/tick_death3.ogg
  • sound/ed/tick/tick_pain1.ogg .. sound/ed/tick/tick_pain4.ogg
  • monster_demon_imp_melee_hit.wav
  • monster_demon_imp_melee_miss.wav
  • sound/monsters/trite/sight1.wav
  • sound/monsters/trite/sight3.wav
  • sound/monsters/trite/sight5.wav
  • sound/monsters/trite/pain8.wav
  • sound/monsters/trite/pain9.wav
  • sound/ed/maggot/hiss3h2.ogg
  • monster_demon_trite_chatter_combat.wav
  • sound/ed/tick/tick_walk1.wav .. sound/ed/tick/tick_walk6.wav
  • monster_demon_trite_sight.wav
  • monster_demon_trite_melee.wav
  • monster_demon_trite_pain.wav
  • monster_demon_trite_death.wav
  • ceiling_tiles.wav
  • m3_loop.wav
  • m3_start.wav
  • e3_metalbash_01.wav
  • hh_door_movement_1.wav
  • stone_movement_end.wav
  • sound/levels/caverns2/stone_movement_loop.wav
  • bones_fall.wav

Unused, but generating warnings

These are probably automatically loaded, but never used and can be removed in the code:

  • player_sounds_doublevision.wav
  • player_sounds_guienter.wav
  • player_sounds_guiexit.wav
  • player_sounds_heartbeat.wav
  • player_sounds_heartbeat_dying.wav
  • player_sounds_hitarmor.wav
  • player_sounds_hitflesh.wav
  • player_sounds_skipcinematic.wav
  • player_sounds_teleportexit.wav
  • player_sounds_teleportstart.wav
  • player_sounds_thud.wav

AI & Animations

  • Zombie + animations

entityDefs

  • caco_projectile (used as base for our mage fireball. The builder priest one is already done)
  • env_skeleton (Heart of Lone Salvation)

See also