Missing assets for standalone TDM: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
update |
update |
||
Line 9: | Line 9: | ||
* guis/assets/common/dirt3 | * guis/assets/common/dirt3 | ||
* guis/assets/common/outershadow | * guis/assets/common/outershadow | ||
* textures/decals/ballburn01 | |||
* textures/decals/berserk | |||
* textures/decals/bloodspray | |||
* textures/decals/bulleth02 | |||
* textures/decals/hurt02 | |||
* textures/decals/irblend | |||
* textures/decals/splat1 .. textures/decals/splat9 | |||
* textures/decals/stainwall | |||
* textures/decals/stainwallfade | |||
* textures/decals/tunnel | |||
* textures/glass/glass1 | |||
* textures/glass/outdoor_glass1fx | |||
* textures/hell/wood1 | |||
* textures/particles/billow_glow | |||
* textures/particles/blacksmokepuff | |||
* textures/particles/boomboom | |||
* textures/particles/boomboom2 | |||
* textures/particles/boomboom3 | |||
* textures/particles/drop2 | |||
* textures/particles/droppuddle | |||
* textures/particles/dust | |||
* textures/particles/dustcloud | |||
* textures/particles/fbeam | |||
* textures/particles/pfirebig | |||
* textures/particles/pfiresmall2 | |||
* textures/particles/plasma | |||
* textures/particles/preamble | |||
* textures/particles/rocketbacklit | |||
* textures/particles/smokepuff | |||
* textures/particles/snowball | |||
* textures/particles/spark3 | |||
* textures/sfx/vp1 | |||
* textures/sfx/vpring3 | |||
* thunderlight1 | |||
* thunderlight2 | |||
* thunderlightsky1 | |||
* thunderlightsky2 | |||
* topc | |||
=== Sounds === | === Sounds === | ||
* | * _default.wav | ||
* book_impact.wav | |||
* bullet_impact_flesh.wav | |||
* bullet_impact_stone.wav | |||
* bullet_impact_wood.wav | |||
* burger_impact.wav | |||
* fist_gorepunch.wav | |||
* fist_impact.wav | |||
* invisibility_pickup.wav | |||
* megasphere_pickup.wav | |||
* monster_demon_imp_fireball_flight.wav | |||
* monster_demon_tick_footstep.wav | |||
* paper_impact.wav | |||
* sound/doors/hell/open_02.wav | |||
* sound/ed/player/player_land2.ogg | |||
* sound/ed/tick/chirp1.ogg | |||
* sound/ed/tick/chirp2.ogg | |||
* sound/ed/tick/chirp3.ogg | |||
=== Unused, but generating warnings === | |||
These are probably automatically loaded, but never used and can be removed in the code: | |||
* player_sounds_berserk.wav | |||
* player_sounds_doublevision.wav | |||
* player_sounds_guienter.wav | |||
* player_sounds_guiexit.wav | |||
* player_sounds_heartbeat.wav | |||
* player_sounds_heartbeat_dying.wav | |||
* player_sounds_hitarmor.wav | |||
* player_sounds_hitflesh.wav' | |||
* player_sounds_objectivedown.wav' | |||
* player_sounds_objectiveup.wav | |||
* player_sounds_skipcinematic.wav | |||
* player_sounds_teleportexit.wav | |||
* player_sounds_teleportstart.wav | |||
* player_sounds_thud.wav | |||
* player_sounds_weapon_switch.wav | |||
=== AI & Animations === | === AI & Animations === | ||
* Zombie + animations | * Zombie + animations | ||
== See also == | == See also == | ||
* [[ | * [[IdTech4 Open Source]] | ||
{{standalone}} | {{standalone}} |
Revision as of 12:20, 1 May 2012
This page contains a list of assets that need to be replaced to make The Dark Mod stand-alone, that is to be able to play missions without having Doom 3 installed.
Missing assets
Textures
- textures/lights/squarelight
- textures/lights/brightround
- guis/assets/common/dirt3
- guis/assets/common/outershadow
- textures/decals/ballburn01
- textures/decals/berserk
- textures/decals/bloodspray
- textures/decals/bulleth02
- textures/decals/hurt02
- textures/decals/irblend
- textures/decals/splat1 .. textures/decals/splat9
- textures/decals/stainwall
- textures/decals/stainwallfade
- textures/decals/tunnel
- textures/glass/glass1
- textures/glass/outdoor_glass1fx
- textures/hell/wood1
- textures/particles/billow_glow
- textures/particles/blacksmokepuff
- textures/particles/boomboom
- textures/particles/boomboom2
- textures/particles/boomboom3
- textures/particles/drop2
- textures/particles/droppuddle
- textures/particles/dust
- textures/particles/dustcloud
- textures/particles/fbeam
- textures/particles/pfirebig
- textures/particles/pfiresmall2
- textures/particles/plasma
- textures/particles/preamble
- textures/particles/rocketbacklit
- textures/particles/smokepuff
- textures/particles/snowball
- textures/particles/spark3
- textures/sfx/vp1
- textures/sfx/vpring3
- thunderlight1
- thunderlight2
- thunderlightsky1
- thunderlightsky2
- topc
Sounds
- _default.wav
- book_impact.wav
- bullet_impact_flesh.wav
- bullet_impact_stone.wav
- bullet_impact_wood.wav
- burger_impact.wav
- fist_gorepunch.wav
- fist_impact.wav
- invisibility_pickup.wav
- megasphere_pickup.wav
- monster_demon_imp_fireball_flight.wav
- monster_demon_tick_footstep.wav
- paper_impact.wav
- sound/doors/hell/open_02.wav
- sound/ed/player/player_land2.ogg
- sound/ed/tick/chirp1.ogg
- sound/ed/tick/chirp2.ogg
- sound/ed/tick/chirp3.ogg
Unused, but generating warnings
These are probably automatically loaded, but never used and can be removed in the code:
- player_sounds_berserk.wav
- player_sounds_doublevision.wav
- player_sounds_guienter.wav
- player_sounds_guiexit.wav
- player_sounds_heartbeat.wav
- player_sounds_heartbeat_dying.wav
- player_sounds_hitarmor.wav
- player_sounds_hitflesh.wav'
- player_sounds_objectivedown.wav'
- player_sounds_objectiveup.wav
- player_sounds_skipcinematic.wav
- player_sounds_teleportexit.wav
- player_sounds_teleportstart.wav
- player_sounds_thud.wav
- player_sounds_weapon_switch.wav
AI & Animations
- Zombie + animations