Standalone Progress: Difference between revisions

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Yay lets track some progress towards standalone - very incomplete - will do some batch dumps soon.
 
Tels (talk | contribs)
update
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This page will attempt to track progress of TDM's migration from using Doom 3 assets to that of being self-contained and standalone.
This page will attempt to track progress of TDM's migration from using Doom 3 assets to that of being self-contained and standalone.


==Editor Images - 100% - Complete==
== Assets ==
{| class="wikitable collapsible" style="background-color:#A2EBAC"
!align="left"| Filename
!Notes
!Status
|-
| clip
|-
| full_clip
|-
| player_clip
|-
| monster_clip
|-
| moveable_clip
|-
| clip_plusmovables
|-
| moveableclipmodel
|-
| clipplus
|-
| ik_clip
|-
| cushion
|-
| slick
|-
| noimpact
|-
| collision
|-
| camera
|-
| cameragui
|-
| entitygui
|-
| entitygui2
|-
| entitygui3
|-
| npc_pda
|-
| pda_gui
|-
| video
|-
| mirror
|-
| caulk
|-
| nodraw
|-
| nodrawsolid
|-
| nodrop
|-
| flare
|-
| speaker
|-
| particle
|-
| ladder
|-
| shadow
|-
| shadow2
|-
| trigentityname
|-
| trigentityname_once
|-
| trigflashlight
|-
| trigger
|-
| trighurt
|-
| trigmulti
|-
| trigonce
|-
| trigtimer
|-
| trigrelay
|-
| trigfade
|-
| triggui
|-
| trigair
|-
| aasobstacle
|-
| aassolid
|}


==Materials - ??% - Ongoing==
=== Editor Images - 100% - Complete ===
Some common materials require rewriting and porting.
Others might require removal from the engine or mod (if they were used to satisfy a mod constraint). These should be correctly removed.
Most of this has been done, however double checking is needed - Will list soon.


==Textures - ??% - Ongoing==
=== Materials - ??% - Ongoing ===
Many textures require replacement. This will serve as a list of what has been done - and what needs to be done.
(Coming soon)


==Sounds - 0% - Unknown==
Most of the common materials have been added, however, a few important ones like fogs are still missing.


==Models - 0% - Unknown==
See [[Missing assets for standalone TDM"]] for a parital list of missing material shaders.


==Animations - 0% - Unknown==
=== Textures - 90% - Ongoing ===


==Scripts - 0% - Unknown==
Some basic textures (mostly light textures) are still missing.
Do we rely on any D3 scripts?
 
See [[Missing assets for standalone TDM"]] for a parital list of missing textures.
 
=== Sounds - 90% - Unknown===
 
Some sound effects textures (mostly light textures) are still missing.
 
See [[Missing assets for standalone TDM]] for a partial list of missing textures.
 
=== Models - 95% - Unknown===
 
Only a select few models are missing, like the bunkbed mattress. Every other model is from TDM already.
 
===Animations - 0% - Unknown===
 
The zombie animations are missing. Others?
 
=== Shaders - ??% - Ongoing ===
 
=== Console & GUI - 100% - Done ===
 
Both the main menu and the console (including a new, improved font) now work w/o D3 present.
 
0== Scripts - 100% - Done ===
 
TDM no longer needs any D3 scripts at all.
 
== See also ==
 
* [[Missing assets for standalone TDM]]
* [[IdTech4 Open Source]]
 
{{standalone}}

Revision as of 18:19, 2 May 2012

This page will attempt to track progress of TDM's migration from using Doom 3 assets to that of being self-contained and standalone.

Assets

Editor Images - 100% - Complete

Materials - ??% - Ongoing

Most of the common materials have been added, however, a few important ones like fogs are still missing.

See Missing assets for standalone TDM" for a parital list of missing material shaders.

Textures - 90% - Ongoing

Some basic textures (mostly light textures) are still missing.

See Missing assets for standalone TDM" for a parital list of missing textures.

Sounds - 90% - Unknown

Some sound effects textures (mostly light textures) are still missing.

See Missing assets for standalone TDM for a partial list of missing textures.

Models - 95% - Unknown

Only a select few models are missing, like the bunkbed mattress. Every other model is from TDM already.

Animations - 0% - Unknown

The zombie animations are missing. Others?

Shaders - ??% - Ongoing

Console & GUI - 100% - Done

Both the main menu and the console (including a new, improved font) now work w/o D3 present.

0== Scripts - 100% - Done ===

TDM no longer needs any D3 scripts at all.

See also