SEED - FAQ: Difference between revisions
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== Inhibitors do not work == | == Inhibitors do not work == | ||
If you added an inhibitor ('''atdm:no_lode''') entity to your map and it doesn't supress any entities, check that you added a link from the LODE ('''atdm:lode''') entity to the inhibitor. To do this, select the LODE, then the inhibitor, and then press {{CTRL}}+{{key|K}}. | If you added an inhibitor ('''atdm:no_lode''') entity to your map and it doesn't supress any entities, check that: | ||
* you added a link from the LODE ('''atdm:lode''') entity to the inhibitor. To do this, select the LODE, then the inhibitor, and then press {{CTRL}}+{{key|K}}. | |||
* you did run '''dmap''' on your map. Every time you add, remove or change/move an LODE or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap. | |||
== LODE entities do not work == | |||
Check that you did run '''dmap''' on your map. Every time you add, remove or change/move an LODE or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap. | |||
== See also == | == See also == |
Revision as of 08:40, 15 October 2010
Some Frequently Asked Questions and their answers about the LODE] system:
Inhibitors do not work
If you added an inhibitor (atdm:no_lode) entity to your map and it doesn't supress any entities, check that:
- you added a link from the LODE (atdm:lode) entity to the inhibitor. To do this, select the LODE, then the inhibitor, and then press CTRL+K.
- you did run dmap on your map. Every time you add, remove or change/move an LODE or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap.
LODE entities do not work
Check that you did run dmap on your map. Every time you add, remove or change/move an LODE or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap.
See also
- LOD System
- LODE - Spawnargs
- LODE - Usage - Examples on how to use LODE in real-map scenarios
- LODE - Falloff function - How to use "falloff" "func" to get more complicated distribution patterns
- LODE - Known bugs