Animation Rig notes: Difference between revisions
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* proguardmesh_rev2.mb = used to create character animations for any DM characters. The rig includes IK legs and both IK and FK options for the arms. | * proguardmesh_rev2.mb = used to create character animations for any DM characters. The rig includes IK legs and both IK and FK options for the arms. | ||
[[Image:IKswitch.jpg]] | |||
* proguardmesh_export.mb = used for exporting the model (headless) | * proguardmesh_export.mb = used for exporting the model (headless) | ||
== Exporting Notes == | == Exporting Notes == | ||
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* Current scale of the mesh and animations is set to 0.97 | * Current scale of the mesh and animations is set to 0.97 | ||
* If you scale the model you should add the same scale values to the animations (animation scales the model). | * If you scale the model you should add the same scale values to the animations (animation scales the model). | ||
[[Category:Animation]] |
Latest revision as of 14:29, 22 May 2010
Animation Rig Notes
- proguardmesh_rev2.mb = used to create character animations for any DM characters. The rig includes IK legs and both IK and FK options for the arms.
- proguardmesh_export.mb = used for exporting the model (headless)
Exporting Notes
- Current scale of the mesh and animations is set to 0.97
- If you scale the model you should add the same scale values to the animations (animation scales the model).