ASE to TDM: Difference between revisions
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Some time ago I wrote a small program to process ASE files. It automalically corrects strings after the BITMAP keyword, for example: | Some time ago I wrote a small program to process ASE files. It automalically corrects strings after the BITMAP keyword, for example: | ||
*BITMAP "D:\Games\doom3\darkmod\textures\darkmod\some_folder\some_texture.tga" | *BITMAP "D:\Games\doom3\darkmod\textures\darkmod\some_folder\some_texture.tga" | ||
is replaced by | is replaced by | ||
*BITMAP "\\base\textures\darkmod\some_folder\some_texture" | *BITMAP "\\base\textures\darkmod\some_folder\some_texture" | ||
DDS paths are also processed correctly. | DDS paths are also processed correctly. |
Latest revision as of 03:03, 16 October 2008
Constantine http://modetwo.net/darkmod/index.php?showtopic=8317&st=0&#entry164626
Some time ago I wrote a small program to process ASE files. It automalically corrects strings after the BITMAP keyword, for example:
*BITMAP "D:\Games\doom3\darkmod\textures\darkmod\some_folder\some_texture.tga"
is replaced by
*BITMAP "\\base\textures\darkmod\some_folder\some_texture"
DDS paths are also processed correctly. See Problematic_Paths_in_Models for details.
You can download the program here: http://hedonism.nm.ru/programs/ase_processing/ASE2DarkRadiant.zip
Usage: type ASE2DarkRadiant <modelname> in the command line.
For the convenience, I added this command to the context menu for ASE files.
And now, when I need to export a model, I first, hm, export it:
And then I choose Export command again and do so:
... and then click Cancel.