List of global variables: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
m update |
|||
(One intermediate revision by the same user not shown) | |||
Line 38: | Line 38: | ||
|- | |- | ||
|5 | |5 | ||
| | |0, 1, 2 | ||
| | |Used by the new HDR ambient and referenced in materials. 1 == Fast ambient, 2 == HDR ambient | ||
|- | |- |
Latest revision as of 19:42, 23 September 2010
In The Dark Mod, variables named global0 to global7 influence the rendering of certain materials. They are set at run-time by the code automatically. See also the list of shaderParm variables.
List of globals
# | Value | Used by |
---|---|---|
0 | ? | Used by Bloom to hide/show/lessen haze effects when bloom is active |
1 | ? | Used by Bloom to scale light ray effects when bloom is active |
2 | 0.00 to 1.00 | Used by Ambient Texture Method - Red channel |
3 | 0.00 to 1.00 | Used by Ambient Texture Method - Green channel |
4 | 0.00 to 1.00 | Used by Ambient Texture Method - Blue channel |
5 | 0, 1, 2 | Used by the new HDR ambient and referenced in materials. 1 == Fast ambient, 2 == HDR ambient |
6 | ? | Used by Portal Sky - X-Direction |
7 | ? | Used by Portal Sky - Y-Direction |