List of global variables: Difference between revisions
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In '''The Dark Mod''', variables named '''global0''' to '''global7''' influence the rendering of certain materials. They are set at run-time by the code automatically. See also the [[list of shaderParm variables]]. | |||
== List of | == List of globals == | ||
Line 14: | Line 14: | ||
|0 | |0 | ||
|? | |? | ||
| | |Used by Bloom to hide/show/lessen haze effects when bloom is active | ||
|- | |- | ||
|1 | |1 | ||
|? | |? | ||
|Used by | |Used by Bloom to scale light ray effects when bloom is active | ||
|- | |- | ||
|2 | |2 | ||
| | |0.00 to 1.00 | ||
| | |Used by Ambient Texture Method - Red channel | ||
|- | |- | ||
|3 | |3 | ||
| | |0.00 to 1.00 | ||
| | |Used by Ambient Texture Method - Green channel | ||
|- | |- | ||
|4 | |4 | ||
| | |0.00 to 1.00 | ||
| | |Used by Ambient Texture Method - Blue channel | ||
|- | |- | ||
|5 | |5 | ||
| | |0, 1, 2 | ||
| | |Used by the new HDR ambient and referenced in materials. 1 == Fast ambient, 2 == HDR ambient | ||
|- | |- | ||
|6 | |6 | ||
|? | |? | ||
| | |Used by Portal Sky - X-Direction | ||
|- | |- | ||
|7 | |7 | ||
|? | |? | ||
| | |Used by Portal Sky - Y-Direction | ||
|} | |} |
Latest revision as of 19:42, 23 September 2010
In The Dark Mod, variables named global0 to global7 influence the rendering of certain materials. They are set at run-time by the code automatically. See also the list of shaderParm variables.
List of globals
# | Value | Used by |
---|---|---|
0 | ? | Used by Bloom to hide/show/lessen haze effects when bloom is active |
1 | ? | Used by Bloom to scale light ray effects when bloom is active |
2 | 0.00 to 1.00 | Used by Ambient Texture Method - Red channel |
3 | 0.00 to 1.00 | Used by Ambient Texture Method - Green channel |
4 | 0.00 to 1.00 | Used by Ambient Texture Method - Blue channel |
5 | 0, 1, 2 | Used by the new HDR ambient and referenced in materials. 1 == Fast ambient, 2 == HDR ambient |
6 | ? | Used by Portal Sky - X-Direction |
7 | ? | Used by Portal Sky - Y-Direction |