Size: Difference between revisions
fixup |
No edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
The ''size'' spawnarg is used to setup a default [[CM|collision model]] for entities when they do not have a CM in either the model file or a separate .cm file. If used, it also defines the size of the frob box (see the item within the section [[Frobbing#Entity Settings]] | |||
''size'' has three dimensions X,Y,Z centred on the centre of the volume of the entity (NOT the entity origin.) | |||
By default it creates a box. To create another shape, use the following spawnargs with the number of desired sides as the value: | |||
* [[cylinder]], [[cone]] | |||
'''''Examples:''''' | |||
"size" "8 20 32" | |||
The above would create a box of 8, 20 and 32 units in X, Y and Z direction. | |||
"noclipmodel" "0" | |||
"size" "8 20 32" | |||
"cylinder" "5" | |||
The above would create a 5-sided cylinder of 8, 20 and 32 units in X, Y and Z direction. | |||
"noclipmodel" "0" | |||
"size" "8 20 32" | |||
"cone" "7" | |||
The above would create a 7-sided cone of 8, 20 and 32 units in X, Y and Z direction. | |||
'''''Notes:''''' | |||
This spawnarg is disabled if the spawnarg '''noclipmodel''' is set to 1, '''or''' if [[mins]] and [[maxs]] are defined. | |||
Making a dedicated collision model should always be prefered over using this method. | |||
{{spawnargs}} | {{spawnargs}} |
Latest revision as of 15:52, 15 February 2009
The size spawnarg is used to setup a default collision model for entities when they do not have a CM in either the model file or a separate .cm file. If used, it also defines the size of the frob box (see the item within the section Frobbing#Entity Settings
size has three dimensions X,Y,Z centred on the centre of the volume of the entity (NOT the entity origin.)
By default it creates a box. To create another shape, use the following spawnargs with the number of desired sides as the value:
Examples:
"size" "8 20 32"
The above would create a box of 8, 20 and 32 units in X, Y and Z direction.
"noclipmodel" "0" "size" "8 20 32" "cylinder" "5"
The above would create a 5-sided cylinder of 8, 20 and 32 units in X, Y and Z direction.
"noclipmodel" "0" "size" "8 20 32" "cone" "7"
The above would create a 7-sided cone of 8, 20 and 32 units in X, Y and Z direction.
Notes:
This spawnarg is disabled if the spawnarg noclipmodel is set to 1, or if mins and maxs are defined.
Making a dedicated collision model should always be prefered over using this method.