Animation Links: Difference between revisions
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Check out [[Domarius' animation reference footage]] | Check out [[Domarius' animation reference footage]] | ||
[http://www.idleworm.com/how/anm/02w/walk1.shtml idleworm tutorial] 2D walk cycle, contains useful info about focusing on contact points and recoil. | |||
[http://www.idleworm.com/how/anm/02w/walk1.shtml idleworm tutorial] | |||
[http://minyos.its.rmit.edu.au/~rpyjp/a_notes/04_walkcycle_project.html centre for animation & interactive media tutorial] A variety of very different walk cycles, which can be viewed by rolling over with the mouse. | |||
[http://minyos.its.rmit.edu.au/~rpyjp/a_notes/04_walkcycle_project.html centre for animation & interactive media tutorial] | |||
Preston Blair Walk Cycles | [http://www.anticz.com/Walks.htm anticz tutorial] Nice simple breakdown, re-affirming what's learnt in the previous links. | ||
[http://minyos.its.rmit.edu.au/~rpyjp/a_notes/walk_reference_01.html Preston Blair Walk Cycles] "these animation cycles are almost canon in the industry, and can be found in a large percentage of any animation book that you might pick up." | |||
I noticed they're very cartoony and exaggerated, but this is good to see the kinds of movements that can go on. | I noticed they're very cartoony and exaggerated, but this is good to see the kinds of movements that can go on. | ||
[http:// | |||
[http://www.metamotion.com/mb_page_assets/3d_paths.html Curved paths in Motion Builder for smooth movement] - Plot paths manually or with keyframes, and have objects follow the path. Not that useful because it doesn't work with limbs, but could be useful for prescripted anims. | |||
[[Category:Animation]] | [[Category:Animation]] | ||
[[Category:AI]] | [[Category:AI]] |
Latest revision as of 09:57, 5 February 2008
Movement cycles
Check out Domarius' animation reference footage
idleworm tutorial 2D walk cycle, contains useful info about focusing on contact points and recoil.
centre for animation & interactive media tutorial A variety of very different walk cycles, which can be viewed by rolling over with the mouse.
anticz tutorial Nice simple breakdown, re-affirming what's learnt in the previous links.
Preston Blair Walk Cycles "these animation cycles are almost canon in the industry, and can be found in a large percentage of any animation book that you might pick up." I noticed they're very cartoony and exaggerated, but this is good to see the kinds of movements that can go on.
Curved paths in Motion Builder for smooth movement - Plot paths manually or with keyframes, and have objects follow the path. Not that useful because it doesn't work with limbs, but could be useful for prescripted anims.