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| ''Author - Dragofer''
| | #REDIRECT [[A to Z Scripting]] |
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| This is a (work in progress) resource written primarily for mappers with no background in scripting or coding, though also more experienced scripters may find practical guidance in adapting to TDM's scripting system. This is the large majority of what I've picked up over the years through experimentation, looking at existing scripts and interacting with other forum members.
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| My aim is for the tutorial to be both comprehensive and down to earth, using many examples and avoiding unnecessary technical terms. There will be some overlap with existing wiki articles, since this aims to have everything in one place out of one hand.
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| The concept will be to start with teaching some basic script literacy, then introduce scripting principles one after another. Towards the end, practical examples
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| === Contents ===
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| '''Anatomy of a script'''
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| Basic terms
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| Script functions
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| Rudimentary script: message to console
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| Basic script: simple cutscene
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| '''*More scripting basics'''
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| General
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| TDM Script Reference
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| Troubleshooting (i.e. closeup texture after mistake)
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| '''Setting up script files'''
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| Map scripts
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| General scripts
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| '''*How to call scripts'''
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| From other scripts
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| Target_callscriptfunction
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| Triggers
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| Stim/response
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| Frob_action_script
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| Objective system
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| '''Variables'''
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| Data types
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| Creating new variables
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| Example usage: puzzle with max 3 attempts
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| '''Scripts with input variables'''
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| Example useage: multiple func_movers and buttons, movement in various directions
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| '''"Get"ting information from the map'''
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| Getting spawnargs
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| Example usage: checking current health of an AI for an objective
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| '''Conditionals'''
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| Comparisons
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| Checking true or false
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| Multiple conditions
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| Chains of conditions
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| '''Looping/repeating scripts'''
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| Looping with thread
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| Looping with while()
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| Repeating with for()
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| Repeating with do + while()
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| '''*Scriptobjects'''
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| Applications
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| Setup
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| Entity defs
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| '''*Special methods'''
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| Going through all targets of an entity
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| Sounds
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| Trigger_touch
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| AI variables
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| Spline movers
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| '''*Practical examples'''
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