SDK: Difference between revisions
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{{index-page|category=SDK|topic=the Software Development Kit (SDK)}} | |||
Various articles concerning SDK-related stuff: | Various articles concerning SDK-related stuff: | ||
* [[Coding in the SDK|greebo's "Coding in the SDK" article]] | |||
* [[Adding new Cvars]] | |||
* [[Adding Script Events to sys]] | |||
* [[AI Debug Mode has large Impact on Soundprop Performance]] | |||
* [[Calling Console Commands From SDK]] | * [[Calling Console Commands From SDK]] | ||
* [[Clip Functions to check Specific Models]] | |||
* [[Dynamically Resizing Models]] | |||
* [[Eventdef System Does Not Like Optional Args]] | |||
* [[Possible Code For Weapon Bob]] | |||
* [[Raising/lowering Weapon from outside Player]] | |||
* [[Saving and Restoring]] | |||
* [[Savegame Files]] | |||
* [[Spawn() might be run in D3Ed]] | |||
* [[Adding New Decl Types]] | |||
* [[Checking Button and Key States in SDK]] | |||
{{sdk}} |
Latest revision as of 06:13, 8 January 2009
This is a selected list of articles and tutorials about the Software Development Kit (SDK).
Please see the category SDK for a full list of articles for this topic.
Please see the category SDK for a full list of articles for this topic.
Various articles concerning SDK-related stuff:
- greebo's "Coding in the SDK" article
- Adding new Cvars
- Adding Script Events to sys
- AI Debug Mode has large Impact on Soundprop Performance
- Calling Console Commands From SDK
- Clip Functions to check Specific Models
- Dynamically Resizing Models
- Eventdef System Does Not Like Optional Args
- Possible Code For Weapon Bob
- Raising/lowering Weapon from outside Player
- Saving and Restoring
- Savegame Files
- Spawn() might be run in D3Ed
- Adding New Decl Types
- Checking Button and Key States in SDK