Animation Rig notes: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
No edit summary |
|||
Line 10: | Line 10: | ||
* If you scale the model you should add the same scale values to the animations (animation scales the model). | * If you scale the model you should add the same scale values to the animations (animation scales the model). | ||
[[Category:Animation]] |
Latest revision as of 14:29, 22 May 2010
Animation Rig Notes
- proguardmesh_rev2.mb = used to create character animations for any DM characters. The rig includes IK legs and both IK and FK options for the arms.
- proguardmesh_export.mb = used for exporting the model (headless)
Exporting Notes
- Current scale of the mesh and animations is set to 0.97
- If you scale the model you should add the same scale values to the animations (animation scales the model).