Animation Rig notes: Difference between revisions

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* If you scale the model you should add the same scale values to the animations (animation scales the model).
* If you scale the model you should add the same scale values to the animations (animation scales the model).


{{animation}}
[[Category:Animation]]

Latest revision as of 14:29, 22 May 2010

Animation Rig Notes

  • proguardmesh_rev2.mb = used to create character animations for any DM characters. The rig includes IK legs and both IK and FK options for the arms.

  • proguardmesh_export.mb = used for exporting the model (headless)

Exporting Notes

  • Current scale of the mesh and animations is set to 0.97
  • If you scale the model you should add the same scale values to the animations (animation scales the model).