Animation guide Squill: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
Squill (talk | contribs)
No edit summary
Fidcal (talk | contribs)
 
(2 intermediate revisions by 2 users not shown)
Line 3: Line 3:


='''Poses'''=
='''Poses'''=
When your animating in 3D think of strong poses that tells the viewer what it communicates. I usually check the poses by turning all the lights in the scene off to only look at the contour of the character (body language).
When your animating think of strong poses that tells the viewer what it communicates. I usually check the poses by turning all the lights in the scene off to only look at the contour of the character (body language).


='''Scene blocking'''=
='''Scene blocking'''=
When your animating a scene/action set up each pose (blocking). This will help you seeing the general motion and timing of your animation. You can easily make adjustments by just moving a complete pose instead of having to adjust a lot of keys.
When your animating a scene/action set up each pose (blocking). This will help you seeing the general motion and timing of your animation. You can easily make adjustments by just moving a complete pose instead of having to adjust a lot of keys.
[[Category:Animation]]

Latest revision as of 14:28, 22 May 2010

Reference

When you creating a particular animation find or record as much reference as you can. Act it out for yourself or let someone else do it to see and feel what a certain motion does and how it is achieved.

Poses

When your animating think of strong poses that tells the viewer what it communicates. I usually check the poses by turning all the lights in the scene off to only look at the contour of the character (body language).

Scene blocking

When your animating a scene/action set up each pose (blocking). This will help you seeing the general motion and timing of your animation. You can easily make adjustments by just moving a complete pose instead of having to adjust a lot of keys.