Animation guide Squill: Difference between revisions
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='''Reference'''= | |||
When you creating a particular animation find or record as much reference as you can. Act it out for yourself to feel what a certain motion does and how it is achieved. | When you creating a particular animation find or record as much reference as you can. Act it out for yourself or let someone else do it to see and feel what a certain motion does and how it is achieved. | ||
='''Poses'''= | |||
When your animating | When your animating think of strong poses that tells the viewer what it communicates. I usually check the poses by turning all the lights in the scene off to only look at the contour of the character (body language). | ||
='''Scene blocking'''= | |||
When your animating a scene/action set up each pose (blocking). This will help you seeing the general motion and timing of your animation. You can easily make adjustments by just moving a complete pose instead of having to adjust a lot of keys. | When your animating a scene/action set up each pose (blocking). This will help you seeing the general motion and timing of your animation. You can easily make adjustments by just moving a complete pose instead of having to adjust a lot of keys. | ||
[[Category:Animation]] |
Latest revision as of 14:28, 22 May 2010
Reference
When you creating a particular animation find or record as much reference as you can. Act it out for yourself or let someone else do it to see and feel what a certain motion does and how it is achieved.
Poses
When your animating think of strong poses that tells the viewer what it communicates. I usually check the poses by turning all the lights in the scene off to only look at the contour of the character (body language).
Scene blocking
When your animating a scene/action set up each pose (blocking). This will help you seeing the general motion and timing of your animation. You can easily make adjustments by just moving a complete pose instead of having to adjust a lot of keys.