Using the Animation Rig: Difference between revisions

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An overview of the animation controls on the latest animation rig.
A basic overview of the animation controls in the (proguard)animation rig.


[[Image:rig_overview.jpg]]
[[Image:rig_overview.jpg]]
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== IK/FK arm switch ==
== Foot ctrls ==


In the default state the arms are set to '''FK'''. To switch the arms to '''Ik''' select the move control and look into the toolbox menu.
If you select the foot control you can find more custom options in the toolbox menu. '''Lift heel''' to animate a roll for walking and '''Lift toe''' to animate the toes.
You'll find the next 2 options (below). Change both to 1 to set IK on the arms. The hand ctrl will change to a different control object and elbow controls show up behind the model.


[[Image:switch.jpg]]
[[Image:footctrl.jpg]]


<br>
<br>


== Foot ctrls ==
== IK/FK arm switch ==
 
In the default state the arms are set to '''FK'''. To switch the arms to '''IK''' select the move control and look into the toolbox menu.
You'll find the next 2 options (below). Change both options to 1 to set IK on the arms. The hand ctrl will change to a different control object and elbow controls show up behind the model.


The foot control has more custom option in toolbox menu like '''lift heel''' to animate a roll for walking and '''lift toe''' to animate the toes.
[[Image:switch.jpg]]


[[Image:footctrl.jpg]]
[[Category:Animation]]

Latest revision as of 14:13, 22 May 2010

A basic overview of the animation controls in the (proguard)animation rig.


Foot ctrls

If you select the foot control you can find more custom options in the toolbox menu. Lift heel to animate a roll for walking and Lift toe to animate the toes.


IK/FK arm switch

In the default state the arms are set to FK. To switch the arms to IK select the move control and look into the toolbox menu. You'll find the next 2 options (below). Change both options to 1 to set IK on the arms. The hand ctrl will change to a different control object and elbow controls show up behind the model.