Maxs: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
''maxs'' Takes three XYZ values to position the 'far top right' corner (facing towards positive X of entity alignment) as an offset from the entity origin. Must be used with, and values must be higher than, those in [[mins]]. | ''maxs'' Takes three XYZ values to position the 'far top right' corner (facing towards positive X of entity alignment) as an offset from the entity origin. Must be used with, and values must be higher than, those in [[mins]]. | ||
Example: maxs 8 5 7 (sets top corner coord to +8 +5 +7 offset from the origin. | |||
'''Notes:'''<br> | '''Notes:'''<br> | ||
Line 8: | Line 11: | ||
Making a dedicated collision model should always be prefered over using this method. | Making a dedicated collision model should always be prefered over using this method. | ||
{{spawnargs}} | {{spawnargs}} |
Latest revision as of 19:25, 18 February 2009
The maxs spawnarg is used together with the mins spawnarg to define a collision model for entities when they do not have a CM in either the model file or a separate .cm file.
maxs Takes three XYZ values to position the 'far top right' corner (facing towards positive X of entity alignment) as an offset from the entity origin. Must be used with, and values must be higher than, those in mins.
Example: maxs 8 5 7 (sets top corner coord to +8 +5 +7 offset from the origin.
Notes:
The spawnarg noclipmodel must remain at the default 0 (zero) or this maxs spawnarg is ineffective.
Making a dedicated collision model should always be prefered over using this method.