Mins: Difference between revisions
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''mins'' takes three XYZ values to position the 'near bottom left' corner (facing towards positive X of entity alignment) as an offset from the entity origin. Must be used with, and values must be lower than, those in [[maxs]]. | ''mins'' takes three XYZ values to position the 'near bottom left' corner (facing towards positive X of entity alignment) as an offset from the entity origin. Must be used with, and values must be lower than, those in [[maxs]]. | ||
Example: mins 4 -6 -4 (sets bottom corner coord to +4 -6 -4 offset from the origin. | |||
'''Notes:'''<br> | '''Notes:'''<br> | ||
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Making a dedicated collision model should always be prefered over using this method. | Making a dedicated collision model should always be prefered over using this method. | ||
{{spawnargs}} | {{spawnargs}} |
Latest revision as of 19:24, 18 February 2009
The mins spawnarg is used together with the maxs spawnarg to define a collision model for entities when they do not have a CM in either the model file or a separate .cm file.
mins takes three XYZ values to position the 'near bottom left' corner (facing towards positive X of entity alignment) as an offset from the entity origin. Must be used with, and values must be lower than, those in maxs.
Example: mins 4 -6 -4 (sets bottom corner coord to +4 -6 -4 offset from the origin.
Notes:
The spawnarg noclipmodel must remain at the default 0 (zero) or this mins spawnarg is ineffective.
Making a dedicated collision model should always be prefered over using this method.