List of global variables: Difference between revisions
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|- | |- | ||
|2 | |2 | ||
| | |0.00 to 1.00 | ||
|Used by Ambient Texture Method - Red channel | |Used by Ambient Texture Method - Red channel | ||
|- | |- | ||
|3 | |3 | ||
| | |0.00 to 1.00 | ||
|Used by Ambient Texture Method - Green channel | |Used by Ambient Texture Method - Green channel | ||
|- | |- | ||
|4 | |4 | ||
| | |0.00 to 1.00 | ||
|Used by Ambient Texture Method - Blue channel | |Used by Ambient Texture Method - Blue channel | ||
Revision as of 13:14, 15 June 2008
In The Dark Mod, variables named global0 to global7 influence the rendering of certain materials. They are set at run-time by the code automatically. See also the list of shaderParm variables.
List of globals
| # | Value | Used by |
|---|---|---|
| 0 | ? | Used by Bloom to hide/show/lessen haze effects when bloom is active |
| 1 | ? | Used by Bloom to scale light ray effects when bloom is active |
| 2 | 0.00 to 1.00 | Used by Ambient Texture Method - Red channel |
| 3 | 0.00 to 1.00 | Used by Ambient Texture Method - Green channel |
| 4 | 0.00 to 1.00 | Used by Ambient Texture Method - Blue channel |
| 5 | ? | Unused |
| 6 | ? | Used by Portal Sky - X-Direction |
| 7 | ? | Used by Portal Sky - Y-Direction |