Abandoned Works: Difference between revisions

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<big style="color:red;">'''This article is WIP'''</big>
<!-- <p style="font-size: x-large">{{red|This article is WIP}}</p> -->
 
<!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting -->


List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.
Line 5: Line 7:
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]


== Bank ==
== Available ==


* Former author(s): Arcturus
=== Bank ===
* Type: Band / Mansion
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}
* Theme: -
Archive name: bank
* Progress: basic Geometry


[https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]
 
<gallery mode=nolines>
==== Screenshots ====
 
<gallery>
Bank map scs2.jpg|
Bank map scs2.jpg|
Bank map scs3.jpg|
Bank map scs3.jpg|
Line 22: Line 20:
Bank dr 1.jpg|DR screenshot
Bank dr 1.jpg|DR screenshot
</gallery>
</gallery>
<br />


== Canals ==
=== Canals ===
 
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}
* Former author(s): Baddcog
Archive name: canals
* Type: City
<gallery mode=nolines>
* Theme: -
* Progress: much of the Geometry
 
==== Screenshots ====
 
<gallery>
Canals1.jpg|
Canals1.jpg|
Canals2.jpg|
Canals2.jpg|
Canals3.jpg|
Canals3.jpg|
Canals4.jpg|
Canals4.jpg|
CanalsDR.jpg|DR screenshot
</gallery>
<br />
=== Castle 1 ===
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}
Archive name: castle1
<gallery mode=nolines>
Castle1.jpg
Castle2.jpg
CastleDR.jpg|DR screenshot
</gallery>
</gallery>
<br />


== Castle ==
=== High Society ===
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}
Archive name: highsociety


* Former author(s): Shadowhide
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...
* Type: Castle
<gallery mode=nolines>
* Theme: undefined
Highsociety1.jpg
* Progress: very basic Geometry
Highsociety2.jpg
Highsociety3.jpg
Highsociety4.jpg
Highsociety5.jpg
HsDR.jpg|DR screenshot
</gallery>
<br />


==== Screenshots ====
=== Life in Luxury ===
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}
Archive name: lifeinluxury


<gallery>
Info: Requires update, heavy sealing and portaling.
Castle1.jpg|
<gallery mode=nolines>
lifeinluxury1.jpg
lifeinluxury2.jpg
lifeinluxury3.jpg
lifeinluxury4.jpg
LilDR.jpg|DR screenshot
</gallery>
</gallery>
<br />


== High Society ==
=== Lost City ===
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}
Archive name: lostcity


* Former author(s): Radiatoryang
Info: Made it again runable under 2.07 by Geep (2020)
* Type: Mansion / Chateau
<gallery mode=nolines>
* Theme: undefined
Lostcity1.jpg
* Progress: Geometry, custom Texturing
Lostcity2.jpg
Lostcity3.jpg
LostcityDR.jpg|DR screenshot
</gallery>
<br />


Informations:
=== Neighbours ===
Started with the idea for a giant mansion-fest like Bafford or Running Interference ...
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}
Archive name: neighbours


==== Screenshots ====
Info: Runs in TDM 2.0 but probably need lots of fixing.
 
<gallery mode=nolines>
<gallery>
Neighbours1.jpg|
Highsociety1.jpg|
Neighbours2.jpg|
NeighboursDR.jpg|DR screenshot
</gallery>
</gallery>
<br />


== Life in Luxery ==
=== Hmart tests ===
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}
Archive name: hmart_tests


* Former author(s): Theothesnopp
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&do=findComment&comment=401020 Link to forum post with info]
* Type: City
<gallery mode=nolines>
* Theme: undefined
hmart1.jpg
* Progress:  Lot of Geometry done.
hmart2.jpg
 
hmart3.jpg
Informations:
hmartDR.jpg|DR screenshot
Requires update, heavy sealing and portaling.
</gallery>
<br />


==== Screenshots ====
=== Of Brambles and Thorns ===
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}
Archive name: brambles


<gallery>
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants' wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.
lifeinluxury2.jpg|
<gallery mode=nolines>
Brambles1.jpg
Brambles2.jpg
Brambles3.jpg
Brambles4.jpg
Brambles5.png|DR screenshot
</gallery>
</gallery>
<br />


== Lost City ==


* Former author(s): Theothesnopp
=== Wreckers Reach ===
* Type: City
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}
* Theme: Lost City
Archive name: crucibleofomens/maps/wreckers
* Progress: A few leafs.
* Made it again runable under 2.07 by Geep (2020)


Informations:
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM "Perilous Refuge" by Dragofer. Dragofer's (extensive) changes haven't been merged back to the complete map.
Can be a nice start for any anyone who like to proceed from a started map template - particular for non veterans.
<gallery mode=nolines>
Wreckers1.jpg
Wreckers2.jpg
Wreckers3.jpg
Wreckers4.jpg
WreckersReach DR 1.jpg|DR screenshot
</gallery>
<br />


==== Screenshots ====
=== Manor Royale ===
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}
Archive name: crucibleofomens/maps/manor_royale


<gallery>
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)
Lostcity2.jpg|
<gallery mode=nolines>
LostcityDR.jpg|DR screenshot
Manor Royale1.jpg
Manor Royale2.jpg
Manor Royale3.jpg
Manor Royale4.jpg
Manor RoyaleDR.jpg|DR screenshot
</gallery>
</gallery>


== Neighbors ==
=== Iceclaw ===
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}
Archive name: crucibleofomens/maps/iceclaw
<gallery mode=nolines>
Iceclaw1.jpg
Iceclaw2.jpg
Iceclaw3.jpg
Iceclaw4.jpg
Iceclaw5.jpg
IceclawDR.jpg|DR screenshot
</gallery>


* Former author(s): Theothesnopp
=== Letterford Manor ===
* Type: Medium sized interior, may be turned into an exteriors.
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}
* Theme: undefined
Archive name: crucibleofomens/maps/letterford
* Progress: Basic Geometry and a few Interiors
<gallery mode=nolines>
Letterfold1.jpg
Letterfold2.jpg
Letterfold3.jpg
Letterfold4.jpg
Letterfold5.jpg
LetterfoldDR.jpg|DR screenshot
</gallery>


Informations:
=== The Tavern ===
Runs in TDM 2.0 but probably need lots of fixing.
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}
Archive name: crucibleofomens/maps/tavern


==== Screenshots ====
<gallery mode=nolines>
 
Untitled1.jpg
<gallery>
Untitled2.jpg
Neighbours1.jpg|
Untitled3.jpg
Untitled4.jpg
Untitled.jpg|DR screenshot
</gallery>
</gallery>
<br />


== The White Rose Hotel ==
== Adopted ==


* Former author(s): Roman 'Skacky' Barrilliot, Springheel. Bikerdude
=== Castle & Caves ===
* Type: Mansion / Hotel
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Adopted}}|Castle|undefined|very basic Geometry|-}}
* Theme: Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM
Archive name: castles_caves
* Progress (as of Februari 2012): Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.


Informations:
=== The White Rose Hotel ===
This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with an story expose.
{{abandoned-works|Roman 'Skacky' Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}
Archive name: whiterose


==== Screenshots ====
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.
 
<gallery mode=nolines>
<gallery>
Whiterose1.jpg|
Whiterose1.jpg|
Whiterose2.jpg|
Whiterose2.jpg|
Line 137: Line 208:
WhiteRoseDR.jpg|DR screenshot
WhiteRoseDR.jpg|DR screenshot
</gallery>
</gallery>
<br />
=== Nexus ===
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}
Archive name: crucibleofomens/maps/nexus
=== The Dead Gathers ===
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}
Archive name: crucibleofomens/maps/gathers


== Wreckers Reach ==
=== Restless Plunder ===
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}
Archive name: crucibleofomens/maps/restless


* Former author(s): Crumble of Omens team, Bikerdude, Dragofer
=== Blackheart Manor ===
* Type: undefined
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}
* Theme: undefined
Archive name: crucibleofomens/maps/blackheart_manor
* Progress: undefined
Broken in TDM 2.10+.


==== Screenshots ====
== Released ==


<gallery>
=== The Black Mage ===
WreckersReach DR 1.jpg|DR screenshot
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}
 
=== Setting the scene ===
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: '''Away 0''')|undefined|undefined|-|-}}
 
=== 245 ===
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief 1)|-|-|-|-}}
 
=== Behind closed doors (bcd) ===
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}
 
=== Seeking Lady Leicester ===
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}
 
=== The Buried Cloister ===
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Released}} (now a part of: Hidden Hands: Blood & Metal)|-|-|-|''(previously)'' Crucible of Omens}}
Archive name: crucibleofomens/maps/cloister
<gallery mode=nolines>
BuriedCloister1.jpg
BuriedCloister2.jpg
BuriedCloister3.jpg
BuriedCloister4.jpg
BuriedCloister5.jpg
BuriedCloisterDR.jpg|DR screenshot
</gallery>
 
=== Elixir (earlier version) ===
{{abandoned-works|Bikerdude|Bikerdude|{{red|Released}} (new name: The Imperial Sword)|City|Heist|-|-}}
Archive name: elixir
 
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel's modules.
<gallery mode=nolines>
Elixiralpha1 1.jpg
Elixiralpha1-2.jpg
Elixiralpha1-3.jpg
Elixiralpha1-4.jpg
Elixiralpha1-5.jpg
Elixiralpha1DR.jpg|DR screenshot
</gallery>
</gallery>
<br />


[[Category:Editing]]
{{editing}}

Latest revision as of 09:47, 26 September 2024


List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.

See forum topic: Abandoned Works

Available

Bank

  • Former author(s): Arcturus
  • Current author(s): -
  • Status: Free for adoption
  • Type: Band / Mansion
  • Theme: undefined
  • Progress: basic Geometry
  • Campaign: -


Archive name: bank

Info: Inspiration


Canals

  • Former author(s): Baddcog
  • Current author(s): -
  • Status: Free for adoption
  • Type: City
  • Theme: undefined
  • Progress: much of the Geometry
  • Campaign: -


Archive name: canals


Castle 1

  • Former author(s): Shadowhide
  • Current author(s): -
  • Status: Free for adoption
  • Type: Castle
  • Theme: undefined
  • Progress: very basic Geometry
  • Campaign: -


Archive name: castle1


High Society

  • Former author(s): Radiatoryang
  • Current author(s): -
  • Status: Free for adoption
  • Type: Mansion / Chateau
  • Theme: undefined
  • Progress: Geometry, custom Texturing
  • Campaign: -


Archive name: highsociety

Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...


Life in Luxury

  • Former author(s): Theothesnopp
  • Current author(s): -
  • Status: Free for adoption
  • Type: City
  • Theme: undefined
  • Progress: Lot of Geometry done
  • Campaign: -


Archive name: lifeinluxury

Info: Requires update, heavy sealing and portaling.


Lost City

  • Former author(s): Theothesnopp
  • Current author(s): -
  • Status: Free for adoption
  • Type: City
  • Theme: Lost City
  • Progress: A few leafs
  • Campaign: -


Archive name: lostcity

Info: Made it again runable under 2.07 by Geep (2020)


Neighbours

  • Former author(s): Theothesnopp
  • Current author(s): -
  • Status: Free for adoption
  • Type: Medium sized interior, may be turned into an exteriors.
  • Theme: undefined
  • Progress: Basic Geometry and a few Interiors
  • Campaign: -


Archive name: neighbours

Info: Runs in TDM 2.0 but probably need lots of fixing.


Hmart tests

  • Former author(s): Hmart
  • Current author(s): -
  • Status: Free for adoption
  • Type: -
  • Theme: -
  • Progress: -
  • Campaign: -


Archive name: hmart_tests

Info: Link to forum post with info


Of Brambles and Thorns

  • Former author(s): Dragofer
  • Current author(s): -
  • Status: Free for adoption
  • Type: Mansion
  • Theme: Horror, eccentric noble
  • Progress: Architecture mostly done
  • Campaign: Sequel to One Step Too Far


Archive name: brambles

Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants' wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.



Wreckers Reach

  • Former author(s): Crucible of Omens team, Bikerdude
  • Current author(s): -
  • Status: Free for adoption
  • Type: undefined
  • Theme: undefined
  • Progress: undefined
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/wreckers

Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM "Perilous Refuge" by Dragofer. Dragofer's (extensive) changes haven't been merged back to the complete map.


Manor Royale

  • Former author(s): Fidcal, Squill
  • Current author(s): -
  • Status: Free for adoption
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/manor_royale

Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)

Iceclaw

  • Former author(s): Crucible Campaign Team
  • Current author(s): -
  • Status: Free for adoption
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/iceclaw

Letterford Manor

  • Former author(s): Crucible Campaign Team
  • Current author(s): -
  • Status: Free for adoption
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/letterford

The Tavern

  • Former author(s): Crucible Campaign Team
  • Current author(s): -
  • Status: Free for adoption
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Behind Closed Doors


Archive name: crucibleofomens/maps/tavern


Adopted

Castle & Caves

  • Former author(s): JohannesBurock
  • Current author(s): JackFarmer
  • Status: Adopted
  • Type: Castle
  • Theme: undefined
  • Progress: very basic Geometry
  • Campaign: -


Archive name: castles_caves

The White Rose Hotel

  • Former author(s): Roman 'Skacky' Barrilliot, Springheel. Bikerdude
  • Current author(s): Baal
  • Status: Adopted
  • Type: Mansion / Hotel
  • Theme: Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM
  • Progress: (02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.
  • Campaign: -


Archive name: whiterose

Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.


Nexus

  • Former author(s): Crucible Campaign Team
  • Current author(s): Melan
  • Status: Adopted
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/nexus

The Dead Gathers

  • Former author(s): Crucible Campaign Team
  • Current author(s): Greebo and Angua
  • Status: Adopted
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/gathers

Restless Plunder

  • Former author(s): Crucible Campaign Team
  • Current author(s): Melan
  • Status: Adopted
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/restless

Blackheart Manor

  • Former author(s): Dram, Bikerdude
  • Current author(s): Bikerdude
  • Status: Adopted
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/blackheart_manor

Released

The Black Mage

  • Former author(s): grayman
  • Current author(s): Jackfarmer
  • Status: Released
  • Type: Castle/Fortress
  • Theme: Horror
  • Progress: -
  • Campaign: -



Setting the scene

  • Former author(s): Atti, Bikerdude
  • Current author(s): Geep
  • Status: Released (new name: Away 0)
  • Type: undefined
  • Theme: undefined
  • Progress: -
  • Campaign: -



245

  • Former author(s): ?
  • Current author(s): SirTaffsalot
  • Status: Released (new name: Vengeance for a Thief 1)
  • Type: -
  • Theme: -
  • Progress: -
  • Campaign: -



Behind closed doors (bcd)

  • Former author(s): -
  • Current author(s): Bikerdude and the Crucible Team
  • Status: Released
  • Type: City Missions
  • Theme: undefined
  • Progress: -
  • Campaign: Crucible of Omens



Seeking Lady Leicester

  • Former author(s): grayman
  • Current author(s): bikerdude, Wellingtoncrab, Dragofer, Amadeus
  • Status: Released
  • Type: Mansion/Estate, City Missions
  • Theme: Horror
  • Progress: -
  • Campaign: -



The Buried Cloister

  • Former author(s): Crucible Campaign Team
  • Current author(s): JackFarmer
  • Status: Released (now a part of: Hidden Hands: Blood & Metal)
  • Type: -
  • Theme: -
  • Progress: -
  • Campaign: (previously) Crucible of Omens


Archive name: crucibleofomens/maps/cloister

Elixir (earlier version)

  • Former author(s): Bikerdude
  • Current author(s): Bikerdude
  • Status: Released (new name: The Imperial Sword)
  • Type: City
  • Theme: Heist
  • Progress: -
  • Campaign: -


Archive name: elixir

Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel's modules.