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| = Compiling under Windows =
| | DarkRadiant's codebase is open source, the main part of the source code is hosted on github. To compile the sources you can either use |
| This should hopefully cover the steps to prepare your machine to be able to compile the DarkRadiant Editor from source.
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| == Needed Software ==
| | * Windows: ''Visual Studio 2022 Community Edition'' (higher editions also possible: Professional, Ultimate, ...) |
| You'll need to download these pieces of software (these are all free, you don't need to pay for anything):
| | * Linux: gcc/g++ (Automake) |
| * [http://tortoisesvn.tigris.org '''TortoiseSVN'''] for obtaining the sources | | * Mac OS X: Automake (after installing XCode and using MacPorts) |
| * [http://www.mingw.org/download.shtml '''MinGW'''] the actual compiler
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| * [http://www.activestate.com/store/activepython/download '''ActivePython'''] to run scons | |
| * [http://www.scons.org/download.php '''scons'''] to run the compilation scripts
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| * [http://gimp-win.sourceforge.net/stable.html '''The GTK+ Framework'''] (choose the latest stable version)
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| == Step 1: Install the Tools ==
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| First, download and install TortoiseSVN. Nothing special here, just install it into any folder of your preference. After installation it probably will ask to reboot your machine, as Tortoise integrates into the Explorer shell. (You can do that later, when all the other components have been installed).
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| Second, install the compiler MinGW. Launch the setup and choose the package '''Current''', then be sure to check the box of the '''g++''' compiler. Choose '''Download and Install''' in the next steps and let setup do the rest.
| | All compilers can be acquired for free. In any case, since DarkRadiant is using part of the C++17 feature set, a compiler supporting the C++17 standard is required. |
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| Third, install the ActivePython interpreter, which is needed to run the SconScript. Nothing spectacular here as well. After Python has been installed, run the scons installer (version 0.96.1 works for sure, don't know about others).
| | = Compilation Guides = |
| | There are separate articles for Windows and Linux, select one to learn more: |
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| Lastly, install GTK+ and reboot the machine.
| | * [[DarkRadiant - Compiling in Windows|Compiling in Windows / Visual Studio]] |
| | * [[DarkRadiant - Compiling in Linux|Compiling in Linux]] |
| | * [[DarkRadiant - Compiling in macOS|Compiling in macOS]] (experimental) |
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| == Step 2: Obtain the Sources ==
| | Note: The articles are always referring to the latest revision of the source code, not to a specific release. |
| The complete codebase is available at SourceForge. To check out the sources, open up Explorer and create the folder you want to store them.
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| Right-click somewhere in the white space and choose '''SVN Checkout'''. A new dialog appears asing you for the repository URL and the checkout folder. You can copy and paste the URL from here into the dialog window:
| | {{coding}} |
| https://darkradiant.svn.sourceforge.net/svnroot/darkradiant/trunk/darkradiant/
| | {{darkradiant|sort=Compilation}} |
| Click OK and prepare for a few minutes of downloading, the trunk repository is some ten megs large.
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| [http://img256.imageshack.us/img256/6370/drcheckoutuj0.jpg http://img256.imageshack.us/img256/6370/drcheckoutuj0.th.jpg]
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| = Compiling under Linux = | |
| Instructions go here (WIP)
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| [[Category:Coding]]
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| [[Category:DarkRadiant]]
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DarkRadiant's codebase is open source, the main part of the source code is hosted on github. To compile the sources you can either use
- Windows: Visual Studio 2022 Community Edition (higher editions also possible: Professional, Ultimate, ...)
- Linux: gcc/g++ (Automake)
- Mac OS X: Automake (after installing XCode and using MacPorts)
All compilers can be acquired for free. In any case, since DarkRadiant is using part of the C++17 feature set, a compiler supporting the C++17 standard is required.
Compilation Guides
There are separate articles for Windows and Linux, select one to learn more:
Note: The articles are always referring to the latest revision of the source code, not to a specific release.